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How Do Programming Students Use Generative AI?

Rahe, Christian, Maalej, Walid

arXiv.org Artificial Intelligence

Programming students have a widespread access to powerful Generative AI tools like ChatGPT. While this can help understand the learning material and assist with exercises, educators are voicing more and more concerns about an over-reliance on generated outputs and lack of critical thinking skills. It is thus important to understand how students actually use generative AI and what impact this could have on their learning behavior. To this end, we conducted a study including an exploratory experiment with 37 programming students, giving them monitored access to ChatGPT while solving a code understanding and improving exercise. While only 23 of the students actually opted to use the chatbot, the majority of those eventually prompted it to simply generate a full solution. We observed two prevalent usage strategies: to seek knowledge about general concepts and to directly generate solutions. Instead of using the bot to comprehend the code and their own mistakes, students often got trapped in a vicious cycle of submitting wrong generated code and then asking the bot for a fix. Those who self-reported using generative AI regularly were more likely to prompt the bot to generate a solution. Our findings indicate that concerns about potential decrease in programmers' agency and productivity with Generative AI are justified. We discuss how researchers and educators can respond to the potential risk of students uncritically over-relying on generative AI. We also discuss potential modifications to our study design for large-scale replications.


HyperCam: Low-Power Onboard Computer Vision for IoT Cameras

Lee, Chae Young, Pu, null, Yi, null, Fite, Maxwell, Rao, Tejus, Achour, Sara, Kapetanovic, Zerina

arXiv.org Artificial Intelligence

We present HyperCam, an energy-efficient image classification pipeline that enables computer vision tasks onboard low-power IoT camera systems. HyperCam leverages hyperdimensional computing to perform training and inference efficiently on low-power microcontrollers. We implement a low-power wireless camera platform using off-the-shelf hardware and demonstrate that HyperCam can achieve an accuracy of 93.60%, 84.06%, 92.98%, and 72.79% for MNIST, Fashion-MNIST, Face Detection, and Face Identification tasks, respectively, while significantly outperforming other classifiers in resource efficiency. Specifically, it delivers inference latency of 0.08-0.27s while using 42.91-63.00KB flash memory and 22.25KB RAM at peak. Among other machine learning classifiers such as SVM, xgBoost, MicroNets, MobileNetV3, and MCUNetV3, HyperCam is the only classifier that achieves competitive accuracy while maintaining competitive memory footprint and inference latency that meets the resource requirements of low-power camera systems.


DNA 1.0 Technical Report

Lee, Jungyup, Kim, Jemin, Park, Sang, Lee, SeungJae

arXiv.org Artificial Intelligence

In this report, we present DNA 1.0 8B Instruct, a state-of-the-art bilingual language model optimized for Korean and English language tasks. By applying continual pre-training (CPT) with high-quality Korean datasets to Llama 3.1 8B and subsequent supervised fine-tuning (SFT), we create an instruction-following model with enhanced Korean language capabilities. This model is then merged with Llama 3.1 8B Instruct via spherical linear interpolation (SLERP) and undergoes further optimization through direct preference optimization (DPO) and knowledge distillation (KD). DNA 1.0 8B Instruct achieves state-of-the-art results on Korean-specific tasks, including KMMLU (53.26%), KoBEST (83.40%), and BELEBELE (57.99%), while maintaining strong English capabilities on MMLU (66.64%), MMLU-Pro (43.05%) and GSM8K (80.52%). As an open model, DNA 1.0 8B Instruct represents a significant advancement in bilingual language modeling. As an open model, DNA 1.0 8B Instruct is freely available through https://huggingface.co/dnotitia/Llama-DNA-1.0-8B-Instruct . For commercial licensing inquiries or feedback, please contact us at https://www.dnotitia.com/contact/post-form


BoK: Introducing Bag-of-Keywords Loss for Interpretable Dialogue Response Generation

Dey, Suvodip, Desarkar, Maunendra Sankar

arXiv.org Artificial Intelligence

The standard language modeling (LM) loss by itself has been shown to be inadequate for effective dialogue modeling. As a result, various training approaches, such as auxiliary loss functions and leveraging human feedback, are being adopted to enrich open-domain dialogue systems. One such auxiliary loss function is Bag-of-Words (BoW) loss, defined as the cross-entropy loss for predicting all the words/tokens of the next utterance. In this work, we propose a novel auxiliary loss named Bag-of-Keywords (BoK) loss to capture the central thought of the response through keyword prediction and leverage it to enhance the generation of meaningful and interpretable responses in open-domain dialogue systems. BoK loss upgrades the BoW loss by predicting only the keywords or critical words/tokens of the next utterance, intending to estimate the core idea rather than the entire response. We incorporate BoK loss in both encoder-decoder (T5) and decoder-only (DialoGPT) architecture and train the models to minimize the weighted sum of BoK and LM (BoK-LM) loss. We perform our experiments on two popular open-domain dialogue datasets, DailyDialog and Persona-Chat. We show that the inclusion of BoK loss improves the dialogue generation of backbone models while also enabling post-hoc interpretability. We also study the effectiveness of BoK-LM loss as a reference-free metric and observe comparable performance to the state-of-the-art metrics on various dialogue evaluation datasets.


Mitigating Hallucinations on Object Attributes using Multiview Images and Negative Instructions

Tan, Zhijie, Li, Yuzhi, Meng, Shengwei, Yuan, Xiang, Li, Weiping, Mo, Tong, Wang, Bingce, Chu, Xu

arXiv.org Artificial Intelligence

Current popular Large Vision-Language Models (LVLMs) are suffering from Hallucinations on Object Attributes (HoOA), leading to incorrect determination of fine-grained attributes in the input images. Leveraging significant advancements in 3D generation from a single image, this paper proposes a novel method to mitigate HoOA in LVLMs. This method utilizes multiview images sampled from generated 3D representations as visual prompts for LVLMs, thereby providing more visual information from other viewpoints. Furthermore, we observe the input order of multiple multiview images significantly affects the performance of LVLMs. Consequently, we have devised Multiview Image Augmented VLM (MIAVLM), incorporating a Multiview Attributes Perceiver (MAP) submodule capable of simultaneously eliminating the influence of input image order and aligning visual information from multiview images with Large Language Models (LLMs). Besides, we designed and employed negative instructions to mitigate LVLMs' bias towards ``Yes" responses. Comprehensive experiments demonstrate the effectiveness of our method.


Logarithmic Regret for Nonlinear Control

Wang, James, Lee, Bruce D., Ziemann, Ingvar, Matni, Nikolai

arXiv.org Artificial Intelligence

We address the problem of learning to control an unknown nonlinear dynamical system through sequential interactions. Motivated by high-stakes applications in which mistakes can be catastrophic, such as robotics and healthcare, we study situations where it is possible for fast sequential learning to occur. Fast sequential learning is characterized by the ability of the learning agent to incur logarithmic regret relative to a fully-informed baseline. We demonstrate that fast sequential learning is achievable in a diverse class of continuous control problems where the system dynamics depend smoothly on unknown parameters, provided the optimal control policy is persistently exciting. Additionally, we derive a regret bound which grows with the square root of the number of interactions for cases where the optimal policy is not persistently exciting. Our results provide the first regret bounds for controlling nonlinear dynamical systems depending nonlinearly on unknown parameters. We validate the trends our theory predicts in simulation on a simple dynamical system.


Enhancing the Reliability in Machine Learning for Gravitational Wave Parameter Estimation with Attention-Based Models

Iwanaga, Hibiki, Matsuyama, Mahoro, Itoh, Yousuke

arXiv.org Artificial Intelligence

We introduce a technique to enhance the reliability of gravitational wave parameter estimation results produced by machine learning. We develop two independent machine learning models based on the Vision Transformer to estimate effective spin and chirp mass from spectrograms of gravitational wave signals from binary black hole mergers. To enhance the reliability of these models, we utilize attention maps to visualize the areas our models focus on when making predictions. This approach enables demonstrating that both models perform parameter estimation based on physically meaningful information. Furthermore, by leveraging these attention maps, we demonstrate a method to quantify the impact of glitches on parameter estimation. We show that as the models focus more on glitches, the parameter estimation results become more strongly biased. This suggests that attention maps could potentially be used to distinguish between cases where the results produced by the machine learning model are reliable and cases where they are not.


Towards Preventing Overreliance on Task-Oriented Conversational AI Through Accountability Modeling

Dey, Suvodip, Sun, Yi-Jyun, Tur, Gokhan, Hakkani-Tur, Dilek

arXiv.org Artificial Intelligence

Recent LLMs have enabled significant advancements for conversational agents. However, they are also well-known to hallucinate, i.e., they often produce responses that seem plausible but are not factually correct. On the other hand, users tend to over-rely on LLM-based AI agents; they accept the AI's suggestion even when it is wrong. Adding good friction, such as explanations or getting user confirmations, has been proposed as a mitigation in AI-supported decision-making systems. In this paper, we propose an accountability model for LLM-based task-oriented dialogue agents to address user overreliance via friction turns in cases of model uncertainty and errors associated with dialogue state tracking (DST). The accountability model is an augmented LLM with an additional accountability head, which functions as a binary classifier to predict the slots of the dialogue states. We perform our experiments with three backbone LLMs (Llama, Mistral, Gemma) on two established task-oriented datasets (MultiWOZ and Snips). Our empirical findings demonstrate that this approach not only enables reliable estimation of AI agent errors but also guides the LLM decoder in generating more accurate actions. We observe around 3% absolute improvement in joint goal accuracy by incorporating accountability heads in modern LLMs for the MultiWOZ dataset. We also show that this method enables the agent to self-correct its actions, further boosting its performance by 3%. Finally, we discuss the application of accountability modeling to prevent user overreliance by introducing friction.


Gene Regulatory Network Inference in the Presence of Selection Bias and Latent Confounders

Luo, Gongxu, Dai, Haoyue, Sun, Boyang, Li, Loka, Huang, Biwei, Stojanov, Petar, Zhang, Kun

arXiv.org Artificial Intelligence

Gene Regulatory Network Inference (GRNI) aims to identify causal relationships among genes using gene expression data, providing insights into regulatory mechanisms. A significant yet often overlooked challenge is selection bias, a process where only cells meeting specific criteria, such as gene expression thresholds, survive or are observed, distorting the true joint distribution of genes and thus biasing GRNI results. Furthermore, gene expression is influenced by latent confounders, such as non-coding RNAs, which add complexity to GRNI. To address these challenges, we propose GISL (Gene Regulatory Network Inference in the presence of Selection bias and Latent confounders), a novel algorithm to infer true regulatory relationships in the presence of selection and confounding issues. Leveraging data obtained via multiple gene perturbation experiments, we show that the true regulatory relationships, as well as selection processes and latent confounders can be partially identified without strong parametric models and under mild graphical assumptions. Experimental results on both synthetic and real-world single-cell gene expression datasets demonstrate the superiority of GISL over existing methods.


Agent4Edu: Generating Learner Response Data by Generative Agents for Intelligent Education Systems

Gao, Weibo, Liu, Qi, Yue, Linan, Yao, Fangzhou, Lv, Rui, Zhang, Zheng, Wang, Hao, Huang, Zhenya

arXiv.org Artificial Intelligence

Personalized learning represents a promising educational strategy within intelligent educational systems, aiming to enhance learners' practice efficiency. However, the discrepancy between offline metrics and online performance significantly impedes their progress. To address this challenge, we introduce Agent4Edu, a novel personalized learning simulator leveraging recent advancements in human intelligence through large language models (LLMs). Agent4Edu features LLM-powered generative agents equipped with learner profile, memory, and action modules tailored to personalized learning algorithms. The learner profiles are initialized using real-world response data, capturing practice styles and cognitive factors. Inspired by human psychology theory, the memory module records practice facts and high-level summaries, integrating reflection mechanisms. The action module supports various behaviors, including exercise understanding, analysis, and response generation. Each agent can interact with personalized learning algorithms, such as computerized adaptive testing, enabling a multifaceted evaluation and enhancement of customized services. Through a comprehensive assessment, we explore the strengths and weaknesses of Agent4Edu, emphasizing the consistency and discrepancies in responses between agents and human learners. The code, data, and appendix are publicly available at https://github.com/bigdata-ustc/Agent4Edu.