Artificial Intelligence of Things: A Survey
Siam, Shakhrul Iman, Ahn, Hyunho, Liu, Li, Alam, Samiul, Shen, Hui, Cao, Zhichao, Shroff, Ness, Krishnamachari, Bhaskar, Srivastava, Mani, Zhang, Mi
–arXiv.org Artificial Intelligence
The proliferation of the Internet of Things (IoT) such as smartphones, wearables, drones, and smart speakers, as well as the gigantic amount of data they capture, have revolutionized the way we work, live, and interact with the world. Equipped with sensing, computing, networking, and communication capabilities, these devices are able to collect, analyze and transmit a wide range of data including images, videos, audio, texts, wireless signals, physiological signals from individuals and the physical world. In recent years, advancements in Artificial Intelligence (AI), particularly in deep learning (DL)/deep neural network (DNN), foundation models, and Generative AI, have propelled the integration of AI with IoT, making the concept of Artificial Intelligence of Things (AIoT) a reality. The synergy between IoT and modern AI enhances decision making, improves human-machine interactions, and facilitates more efficient operations, making AIoT one of the most exciting and promising areas that have the potential to fundamentally transform how people perceive and interact with the world. As illustrated in Figure 1, at its core, AIoT is grounded on three key components: sensing, computing, and networking & communication.
arXiv.org Artificial Intelligence
Oct-25-2024
- Country:
- Asia (0.92)
- Europe (1.00)
- North America > United States
- California (1.00)
- Genre:
- Overview (1.00)
- Research Report
- New Finding (1.00)
- Promising Solution (1.00)
- Industry:
- Transportation (1.00)
- Government
- Health & Medicine
- Consumer Health (0.67)
- Diagnostic Medicine (0.92)
- Health Care Technology (1.00)
- Therapeutic Area
- Cardiology/Vascular Diseases (1.00)
- Psychiatry/Psychology (0.67)
- Law (1.00)
- Energy (1.00)
- Information Technology
- Networks (0.67)
- Security & Privacy (1.00)
- Services (0.67)
- Smart Houses & Appliances (0.66)
- Education > Educational Setting (0.92)
- Telecommunications (1.00)
- Leisure & Entertainment (1.00)
- Technology: