Finland
Can quantum computers now solve health care problems? We'll soon find out.
I'm standing in front of a quantum computer built out of atoms and light at the UK's National Quantum Computing Centre on the outskirts of Oxford. On a laboratory table, a complex matrix of mirrors and lenses surrounds a Rubik's Cube-size cell where 100 cesium atoms are suspended in grid formation by a carefully manipulated laser beam. The cesium atom setup is so compact that I could pick it up, carry it out of the lab, and put it on the backseat of my car to take home. I'd be unlikely to get very far, though.
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How Pokémon Go is giving delivery robots an inch-perfect view of the world
Niantic's AI spinout is training a new world model using 30 billion images of urban landmarks crowdsourced from players. Pokémon Go was the world's first augmented-reality megahit. Released in 2016 by the Google spinout Niantic, the AR twist on the juggernaut Pokémon franchise fast became a global phenomenon. From Chicago to Oslo to Enoshima, players hit the streets in the urgent hope of catching a Jigglypuff or a Squirtle or (with a huge amount of luck) an ultra-rare Galarian Zapdos hovering just out of reach, superimposed on the everyday world. "Five hundred million people installed that app in 60 days," says Brian McClendon, CTO at Niantic Spatial, an AI company that Niantic spun out in May last year. According to the video-game firm Scopely, which bought Pokémon Go from Niantic at the same time, the game still drew more than 100 million players in 2024, eight years after it launched.
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RGMDT: Return-Gap-MinimizingDecisionTree ExtractioninNon-EuclideanMetricSpace
In this paper, we establish an upper bound on the return gap between the oracle expert policy and an optimal decision tree policy. This enables us to recast the DT extraction problem into a novel non-euclidean clustering problem over the local observation and action values space of each agent, with action values as cluster labels and the upper bound on the return gap as clustering loss.
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Bayesian Quadrature: Gaussian Processes for Integration
Mahsereci, Maren, Karvonen, Toni
Bayesian quadrature is a probabilistic, model-based approach to numerical integration, the estimation of intractable integrals, or expectations. Although Bayesian quadrature was popularised already in the 1980s, no systematic and comprehensive treatment has been published. The purpose of this survey is to fill this gap. We review the mathematical foundations of Bayesian quadrature from different points of view; present a systematic taxonomy for classifying different Bayesian quadrature methods along the three axes of modelling, inference, and sampling; collect general theoretical guarantees; and provide a controlled numerical study that explores and illustrates the effect of different choices along the axes of the taxonomy. We also provide a realistic assessment of practical challenges and limitations to application of Bayesian quadrature methods and include an up-to-date and nearly exhaustive bibliography that covers not only machine learning and statistics literature but all areas of mathematics and engineering in which Bayesian quadrature or equivalent methods have seen use.
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Diffusion Twigs with Loop Guidance for Conditional Graph Generation
We introduce a novel score-based diffusion framework named Twigs that incorporates multiple co-evolving flows for enriching conditional generation tasks. Specifically, a central or trunk diffusion process is associated with a primary variable (e.g., graph structure), and additional offshoot or stem processes are dedicated
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