Collaborating Authors


STEP-EZ: Syntax Tree guided semantic ExPlanation for Explainable Zero-shot modeling of clinical depression symptoms from text Artificial Intelligence

We focus on exploring various approaches of Zero-Shot Learning (ZSL) and their explainability for a challenging yet important supervised learning task notorious for training data scarcity, i.e. Depression Symptoms Detection (DSD) from text. We start with a comprehensive synthesis of different components of our ZSL modeling and analysis of our ground truth samples and Depression symptom clues curation process with the help of a practicing clinician. We next analyze the accuracy of various state-of-the-art ZSL models and their potential enhancements for our task. Further, we sketch a framework for the use of ZSL for hierarchical text-based explanation mechanism, which we call, Syntax Tree-Guided Semantic Explanation (STEP). Finally, we summarize experiments from which we conclude that we can use ZSL models and achieve reasonable accuracy and explainability, measured by a proposed Explainability Index (EI). This work is, to our knowledge, the first work to exhaustively explore the efficacy of ZSL models for DSD task, both in terms of accuracy and explainability.

Online Handbook of Argumentation for AI: Volume 2 Artificial Intelligence

This volume contains revised versions of the papers selected for the second volume of the Online Handbook of Argumentation for AI (OHAAI). Previously, formal theories of argument and argument interaction have been proposed and studied, and this has led to the more recent study of computational models of argument. Argumentation, as a field within artificial intelligence (AI), is highly relevant for researchers interested in symbolic representations of knowledge and defeasible reasoning. The purpose of this handbook is to provide an open access and curated anthology for the argumentation research community. OHAAI is designed to serve as a research hub to keep track of the latest and upcoming PhD-driven research on the theory and application of argumentation in all areas related to AI.

Explore, Exploit or Listen: Combining Human Feedback and Policy Model to Speed up Deep Reinforcement Learning in 3D Worlds Artificial Intelligence

We describe a method to use discrete human feedback to enhance the performance of deep learning agents in virtual three-dimensional environments by extending deep-reinforcement learning to model the confidence and consistency of human feedback. This enables deep reinforcement learning algorithms to determine the most appropriate time to listen to the human feedback, exploit the current policy model, or explore the agent's environment. Managing the trade-off between these three strategies allows DRL agents to be robust to inconsistent or intermittent human feedback. Through experimentation using a synthetic oracle, we show that our technique improves the training speed and overall performance of deep reinforcement learning in navigating three-dimensional environments using Minecraft. We further show that our technique is robust to highly innacurate human feedback and can also operate when no human feedback is given.

Universal Domain Adaptation in Ordinal Regression Artificial Intelligence

We address the problem of universal domain adaptation (UDA) in ordinal regression (OR), which attempts to solve classification problems in which labels are not independent, but follow a natural order. We show that the UDA techniques developed for classification and based on the clustering assumption, under-perform in OR settings. We propose a method that complements the OR classifier with an auxiliary task of order learning, which plays the double role of discriminating between common and private instances, and expanding class labels to the private target images via ranking. Combined with adversarial domain discrimination, our model is able to address the closed set, partial and open set configurations. We evaluate our method on three face age estimation datasets, and show that it outperforms the baseline methods.

Continuous-Depth Neural Models for Dynamic Graph Prediction Artificial Intelligence

We introduce the framework of continuous-depth graph neural networks (GNNs). Neural graph differential equations (Neural GDEs) are formalized as the counterpart to GNNs where the input-output relationship is determined by a continuum of GNN layers, blending discrete topological structures and differential equations. The proposed framework is shown to be compatible with static GNN models and is extended to dynamic and stochastic settings through hybrid dynamical system theory. Here, Neural GDEs improve performance by exploiting of the underlying dynamics geometry, further introducing the ability to accommodate irregularly sampled data. Results prove the effectiveness of the proposed models across applications, such as traffic forecasting or prediction in genetic regulatory networks.

Reinforcement learning for PHY layer communications Artificial Intelligence

In this chapter, we will give comprehensive examples of applying RL in optimizing the physical layer of wireless communications by defining different class of problems and the possible solutions to handle them. In Section 9.2, we present all the basic theory needed to address a RL problem, i.e. Markov decision process (MDP), Partially observable Markov decision process (POMDP), but also two very important and widely used algorithms for RL, i.e. the Q-learning and SARSA algorithms. We also introduce the deep reinforcement learning (DRL) paradigm and the section ends with an introduction to the multi-armed bandits (MAB) framework. Section 9.3 focuses on some toy examples to illustrate how the basic concepts of RL are employed in communication systems. We present applications extracted from literature with simplified system models using similar notation as in Section 9.2 of this Chapter. In Section 9.3, we also focus on modeling RL problems, i.e. how action and state spaces and rewards are chosen. The Chapter is concluded in Section 9.4 with a prospective thought on RL trends and it ends with a review of a broader state of the art in Section 9.5.

Learn to Resolve Conversational Dependency: A Consistency Training Framework for Conversational Question Answering Artificial Intelligence

One of the main challenges in conversational question answering (CQA) is to resolve the conversational dependency, such as anaphora and ellipsis. However, existing approaches do not explicitly train QA models on how to resolve the dependency, and thus these models are limited in understanding human dialogues. In this paper, we propose a novel framework, ExCorD (Explicit guidance on how to resolve Conversational Dependency) to enhance the abilities of QA models in comprehending conversational context. ExCorD first generates self-contained questions that can be understood without the conversation history, then trains a QA model with the pairs of original and self-contained questions using a consistency-based regularizer. In our experiments, we demonstrate that ExCorD significantly improves the QA models' performance by up to 1.2 F1 on QuAC, and 5.2 F1 on CANARD, while addressing the limitations of the existing approaches.

Goal-Directed Planning by Reinforcement Learning and Active Inference Artificial Intelligence

What is the difference between goal-directed and habitual behavior? We propose a novel computational framework of decision making with Bayesian inference, in which everything is integrated as an entire neural network model. The model learns to predict environmental state transitions by self-exploration and generating motor actions by sampling stochastic internal states ${z}$. Habitual behavior, which is obtained from the prior distribution of ${z}$, is acquired by reinforcement learning. Goal-directed behavior is determined from the posterior distribution of ${z}$ by planning, using active inference which optimizes the past, current and future ${z}$ by minimizing the variational free energy for the desired future observation constrained by the observed sensory sequence. We demonstrate the effectiveness of the proposed framework by experiments in a sensorimotor navigation task with camera observations and continuous motor actions.

A Vertical Federated Learning Framework for Graph Convolutional Network Artificial Intelligence

Recently, Graph Neural Network (GNN) has achieved remarkable success in various real-world problems on graph data. However in most industries, data exists in the form of isolated islands and the data privacy and security is also an important issue. In this paper, we propose FedVGCN, a federated GCN learning paradigm for privacy-preserving node classification task under data vertically partitioned setting, which can be generalized to existing GCN models. Specifically, we split the computation graph data into two parts. For each iteration of the training process, the two parties transfer intermediate results to each other under homomorphic encryption. We conduct experiments on benchmark data and the results demonstrate the effectiveness of FedVGCN in the case of GraphSage.

Graph Routing between Capsules Artificial Intelligence

Routing methods in capsule networks often learn a hierarchical relationship for capsules in successive layers, but the intra-relation between capsules in the same layer is less studied, while this intra-relation is a key factor for the semantic understanding in text data. Therefore, in this paper, we introduce a new capsule network with graph routing to learn both relationships, where capsules in each layer are treated as the nodes of a graph. We investigate strategies to yield adjacency and degree matrix with three different distances from a layer of capsules, and propose the graph routing mechanism between those capsules. We validate our approach on five text classification datasets, and our findings suggest that the approach combining bottom-up routing and top-down attention performs the best. Such an approach demonstrates generalization capability across datasets. Compared to the state-of-the-art routing methods, the improvements in accuracy in the five datasets we used were 0.82, 0.39, 0.07, 1.01, and 0.02, respectively.