If you are looking for an answer to the question What is Artificial Intelligence? and you only have a minute, then here's the definition the Association for the Advancement of Artificial Intelligence offers on its home page: "the scientific understanding of the mechanisms underlying thought and intelligent behavior and their embodiment in machines."
However, if you are fortunate enough to have more than a minute, then please get ready to embark upon an exciting journey exploring AI (but beware, it could last a lifetime) …
Generative Adversarial Networks (GANs) are an elegant mechanism for data generation. However, a key challenge when using GANs is how to best measure their ability to generate realistic data. In this paper, we demonstrate that an intrinsic dimensional characterization of the data space learned by a GAN model leads to an effective evaluation metric for GAN quality. In particular, we propose a new evaluation measure, CrossLID, that assesses the local intrinsic dimensionality (LID) of real-world data with respect to neighborhoods found in GAN-generated samples. Intuitively, CrossLID measures the degree to which manifolds of two data distributions coincide with each other. In experiments on 4 benchmark image datasets, we compare our proposed measure to several state-of-the-art evaluation metrics. Our experiments show that CrossLID is strongly correlated with the progress of GAN training, is sensitive to mode collapse, is robust to small-scale noise and image transformations, and robust to sample size. Furthermore, we show how CrossLID can be used within the GAN training process to improve generation quality.
A new generation of manycore processors is on the rise that offers dozens and more cores on a chip and, in a sense, fuses host processor and accelerator. In this paper we target the efficient training of generalized linear models on these machines. We propose a novel approach for achieving parallelism which we call Heterogeneous Tasks on Homogeneous Cores (HTHC). It divides the problem into multiple fundamentally different tasks, which themselves are parallelized. For evaluation, we design a detailed, architecture-cognizant implementation of our scheme on a recent 72-core Knights Landing processor that is adaptive to the cache, memory, and core structure. Experiments for Lasso and SVM with different data sets show a speedup of typically an order of magnitude compared to straightforward parallel implementations in C++.
The problem at the heart of this tutorial consists in modeling the path choice behavior of network users. This problem has extensively been studied in transportation science and econometrics, where it is known as the route choice problem. In this literature, individuals' choice of paths are typically predicted from discrete choice models. The aim of this tutorial is to present this problem from the novel and more general perspective of inverse optimization, in order to describe the modeling approaches proposed in related research areas and thereby motivate the use of so-called recursive models. The latter have the advantage of predicting path choices without generating choice sets. In this paper, we contextualize discrete choice models as a probabilistic approach to an inverse shortest path problem with noisy data, highlighting that recursive discrete choice models in particular originate from viewing the inner shortest path problem as a parametric Markov Decision Process. We also illustrate through simple numerical examples that recursive models overcome issues associated with the path-based discrete choice models commonly found in the transportation literature.
Deep learning achieves state-of-the-art results in many areas. However recent works have shown that deep networks can be vulnerable to adversarial perturbations which slightly changes the input but leads to incorrect prediction. Adversarial training is an effective way of improving the robustness to the adversarial examples, typically formulated as a robust optimization problem for network training. To solve it, previous works directly run gradient descent on the "adversarial loss", i.e. replacing the input data with the corresponding adversaries. A major drawback of this approach is the computational overhead of adversary generation, which is much larger than network updating and leads to inconvenience in adversarial defense. To address this issue, we fully exploit structure of deep neural networks and propose a novel strategy to decouple the adversary update with the gradient back propagation. To achieve this goal, we follow the research line considering training deep neural network as an optimal control problem. We formulate the robust optimization as a differential game. This allows us to figure out the necessary conditions for optimality. In this way, we train the neural network via solving the Pontryagin's Maximum Principle (PMP). The adversary is only coupled with the first layer weight in PMP. It inspires us to split the adversary computation from the back propagation gradient computation. As a result, our proposed YOPO (You Only Propagate Once) avoids forward and backward the data too many times in one iteration, and restricts core descent directions computation to the first layer of the network, thus speeding up every iteration significantly. For adversarial example defense, our experiment shows that YOPO can achieve comparable defense accuracy using around 1/5 GPU time of the original projected gradient descent training.
In this paper, we propose a speed-up approach for subclass discriminant analysis and formulate a novel efficient multi-view solution to it. The speed-up approach is developed based on graph embedding and spectral regression approaches that involve eigendecomposition of the corresponding Laplacian matrix and regression to its eigenvectors. We show that by exploiting the structure of the between-class Laplacian matrix, the eigendecomposition step can be substituted with a much faster process. Furthermore, we formulate a novel criterion for multi-view subclass discriminant analysis and show that an efficient solution for it can be obtained in a similar to the single-view manner. We evaluate the proposed methods on nine single-view and nine multi-view datasets and compare them with related existing approaches. Experimental results show that the proposed solutions achieve competitive performance, often outperforming the existing methods. At the same time, they significantly decrease the training time.
Weight quantization is one of the most important techniques of Deep Neural Networks (DNNs) model compression method. A recent work using systematic framework of DNN weight quantization with the advanced optimization algorithm ADMM (Alternating Direction Methods of Multipliers) achieves one of state-of-art results in weight quantization. In this work, we first extend such ADMM-based framework to guarantee solution feasibility and we have further developed a multi-step, progressive DNN weight quantization framework, with dual benefits of (i) achieving further weight quantization thanks to the special property of ADMM regularization, and (ii) reducing the search space within each step. Extensive experimental results demonstrate the superior performance compared with prior work. Some highlights: we derive the first lossless and fully binarized (for all layers) LeNet-5 for MNIST; And we derive the first fully binarized (for all layers) VGG-16 for CIFAR-10 and ResNet for ImageNet with reasonable accuracy loss.
With an increasing demand for training powers for deep learning algorithms and the rapid growth of computation resources in data centers, it is desirable to dynamically schedule different distributed deep learning tasks to maximize resource utilization and reduce cost. In this process, different tasks may receive varying numbers of machines at different time, a setting we call elastic distributed training. Despite the recent successes in large mini-batch distributed training, these methods are rarely tested in elastic distributed training environments and suffer degraded performance in our experiments, when we adjust the learning rate linearly immediately with respect to the batch size. One difficulty we observe is that the noise in the stochastic momentum estimation is accumulated over time and will have delayed effects when the batch size changes. We therefore propose to smoothly adjust the learning rate over time to alleviate the influence of the noisy momentum estimation. Our experiments on image classification, object detection and semantic segmentation have demonstrated that our proposed Dynamic SGD method achieves stabilized performance when varying the number of GPUs from 8 to 128. We also provide theoretical understanding on the optimality of linear learning rate scheduling and the effects of stochastic momentum.
Deep networks have achieved huge successes in application domains like object and face recognition. The performance gain is attributed to different facets of the network architecture such as: depth of the convolutional layers, activation function, pooling, batch normalization, forward and back propagation and many more. However, very little emphasis is made on the preprocessors. Therefore, in this paper, the network's preprocessing module is varied across different preprocessing approaches while keeping constant other facets of the network architecture, to investigate the contribution preprocessing makes to the network. Commonly used preprocessors are the data augmentation and normalization and are termed conventional preprocessors. Others are termed the unconventional preprocessors, they are: color space converters; HSV, CIE L*a*b* and YCBCR, grey-level resolution preprocessors; full-based and plane-based image quantization, illumination normalization and insensitive feature preprocessing using: histogram equalization (HE), local contrast normalization (LN) and complete face structural pattern (CFSP). To achieve fixed network parameters, CNNs with transfer learning is employed. Knowledge from the high-level feature vectors of the Inception-V3 network is transferred to offline preprocessed LFW target data; and features trained using the SoftMax classifier for face identification. The experiments show that the discriminative capability of the deep networks can be improved by preprocessing RGB data with HE, full-based and plane-based quantization, rgbGELog, and YCBCR, preprocessors before feeding it to CNNs. However, for best performance, the right setup of preprocessed data with augmentation and/or normalization is required. The plane-based image quantization is found to increase the homogeneity of neighborhood pixels and utilizes reduced bit depth for better storage efficiency.
Text embedding representing natural language documents in a semantic vector space can be used for document retrieval using nearest neighbor lookup. In order to study the feasibility of neural models specialized for retrieval in a semantically meaningful way, we suggest the use of the Stanford Question Answering Dataset (SQuAD) in an open-domain question answering context, where the first task is to find paragraphs useful for answering a given question. First, we compare the quality of various text-embedding methods on the performance of retrieval and give an extensive empirical comparison on the performance of various non-augmented base embedding with, and without IDF weighting. Our main results are that by training deep residual neural models, specifically for retrieval purposes, can yield significant gains when it is used to augment existing embeddings. We also establish that deeper models are superior to this task. The best base baseline embeddings augmented by our learned neural approach improves the top-1 paragraph recall of the system by 14%.
Reinforcement learning (RL) is about sequential decision making and is traditionally opposed to supervised learning (SL) and unsupervised learning (USL). In RL, given the current state, the agent makes a decision that may influence the next state as opposed to SL (and USL) where, the next state remains the same, regardless of the decisions taken, either in batch or online learning. Although this difference is fundamental between SL and RL, there are connections that have been overlooked. In particular, we prove in this paper that gradient policy method can be cast as a supervised learning problem where true label are replaced with discounted rewards. We provide a new proof of policy gradient methods (PGM) that emphasizes the tight link with the cross entropy and supervised learning. We provide a simple experiment where we interchange label and pseudo rewards. We conclude that other relationships with SL could be made if we modify the reward functions wisely.