Optimal Algorithms for Continuous Non-monotone Submodular and DR-Submodular Maximization
In this paper we study the fundamental problems of maximizing a continuous non monotone submodular function over a hypercube, with and without coordinate-wise concavity. This family of optimization problems has several applications in machine learning, economics, and communication systems. Our main result is the first 1/2 approximation algorithm for continuous submodular function maximization; this approximation factor of is the best possible for algorithms that use only polynomially many queries. For the special case of DR-submodular maximization, we provide a faster 1/2-approximation algorithm that runs in (almost) linear time. Both of these results improve upon prior work [Bian et al., 2017, Soma and Yoshida, 2017, Buchbinder et al., 2012]. Our first algorithm is a single-pass algorithm that uses novel ideas such as reducing the guaranteed approximation problem to analyzing a zero-sum game for each coordinate, and incorporates the geometry of this zero-sum game to fix the value at this coordinate. Our second algorithm is a faster single-pass algorithm that exploits coordinate-wise concavity to identify a monotone equilibrium condition sufficient for getting the required approximation guarantee, and hunts for the equilibrium point using binary search. We further run experiments to verify the performance of our proposed algorithms in related machine learning applications.
Learning Abstract Options
Building systems that autonomously create temporal abstractions from data is a key challenge in scaling learning and planning in reinforcement learning. One popular approach for addressing this challenge is the options framework (Sutton et al., 1999). However, only recently in (Bacon et al., 2017) was a policy gradient theorem derived for online learning of general purpose options in an end to end fashion. In this work, we extend previous work on this topic that only focuses on learning a two-level hierarchy including options and primitive actions to enable learning simultaneously at multiple resolutions in time. We achieve this by considering an arbitrarily deep hierarchy of options where high level temporally extended options are composed of lower level options with finer resolutions in time. We extend results from (Bacon et al., 2017) and derive policy gradient theorems for a deep hierarchy of options. Our proposed hierarchical option-critic architecture is capable of learning internal policies, termination conditions, and hierarchical compositions over options without the need for any intrinsic rewards or subgoals. Our empirical results in both discrete and continuous environments demonstrate the efficiency of our framework.
Re-evaluating evaluation
Progress in machine learning is measured by careful evaluation on problems of outstanding common interest. However, the proliferation of benchmark suites and environments, adversarial attacks, and other complications has diluted the basic evaluation model by overwhelming researchers with choices. Deliberate or accidental cherry picking is increasingly likely, and designing well-balanced evaluation suites requires increasing effort. In this paper we take a step back and propose Nash averaging. The approach builds on a detailed analysis of the algebraic structure of evaluation in two basic scenarios: agent-vs-agent and agent-vs-task. The key strength of Nash averaging is that it automatically adapts to redundancies in evaluation data, so that results are not biased by the incorporation of easy tasks or weak agents. Nash averaging thus encourages maximally inclusive evaluation -- since there is no harm (computational cost aside) from including all available tasks and agents.
Efficient inference for time-varying behavior during learning
The process of learning new behaviors over time is a problem of great interest in both neuroscience and artificial intelligence. However, most standard analyses of animal training data either treat behavior as fixed or track only coarse performance statistics (e.g., accuracy, bias), providing limited insight into the evolution of the policies governing behavior. To overcome these limitations, we propose a dynamic psychophysical model that efficiently tracks trial-to-trial changes in behavior over the course of training. Our model consists of a dynamic logistic regression model, parametrized by a set of time-varying weights that express dependence on sensory stimuli as well as task-irrelevant covariates, such as stimulus, choice, and answer history.
A Retrieve-and-Edit Framework for Predicting Structured Outputs
For the task of generating complex outputs such as source code, editing existing outputs can be easier than generating complex outputs from scratch. With this motivation, we propose an approach that first retrieves a training example based on the input (e.g., natural language description) and then edits it to the desired output (e.g., code). Our contribution is a computationally efficient method for learning a retrieval model that embeds the input in a task-dependent way without relying on a hand-crafted metric or incurring the expense of jointly training the retriever with the editor. Our retrieve-and-edit framework can be applied on top of any base model. We show that on a new autocomplete task for GitHub Python code and the Hearthstone cards benchmark, retrieve-and-edit significantly boosts the performance of a vanilla sequence-to-sequence model on both tasks.
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Xania Monet's music is the stuff of nightmares. Thankfully her AI 'clankers' will be limited to this cultural moment Van Badham
Xania Monet is'a photorealistic digital avatar accompanied by a sound that computers have generated to resemble that of a human voice singing words', writes Van Badham. Xania Monet is'a photorealistic digital avatar accompanied by a sound that computers have generated to resemble that of a human voice singing words', writes Van Badham. Xania Monet's music is the stuff of nightmares. Thankfully her AI'clankers' will be limited to this cultural moment Xania Monet is the latest digital nightmare to emerge from a hellscape of AI content production. The music iteration of AI "actor" Tilly Norwood, Xania is a composite product manufactured of digital tools: in this case, a photorealistic avatar accompanied by a sound that computers have generated to resemble that of a human voice singing words.
- North America > United States (0.17)
- Oceania > Australia (0.06)
- Europe > Ukraine (0.06)
- Europe > Denmark (0.05)
- Media > Music (1.00)
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Algorithmic Assurance: An Active Approach to Algorithmic Testing using Bayesian Optimisation
We introduce algorithmic assurance, the problem of testing whether machine learning algorithms are conforming to their intended design goal. We address this problem by proposing an efficient framework for algorithmic testing. To provide assurance, we need to efficiently discover scenarios where an algorithm decision deviates maximally from its intended gold standard. We mathematically formulate this task as an optimisation problem of an expensive, black-box function. We use an active learning approach based on Bayesian optimisation to solve this optimisation problem. We extend this framework to algorithms with vector-valued outputs by making appropriate modification in Bayesian optimisation via the EXP3 algorithm.