Adapting the Exploration Rate for Value-of-Information-Based Reinforcement Learning
Sledge, Isaac J., Principe, Jose C.
–arXiv.org Artificial Intelligence
In this paper, we consider the problem of adjusting the exploration rate when using value-of-information-based exploration. We do this by converting the value-of-information optimization into a problem of finding equilibria of a flow for a changing exploration rate. We then develop an efficient path-following scheme for converging to these equilibria and hence uncovering optimal action-selection policies. Under this scheme, the exploration rate is automatically adapted according to the agent's experiences. Global convergence is theoretically assured. We first evaluate our exploration-rate adaptation on the Nintendo GameBoy games Centipede and Millipede. We demonstrate aspects of the search process, like that it yields a hierarchy of state abstractions. We also show that our approach returns better policies in fewer episodes than conventional search strategies relying on heuristic, annealing-based exploration-rate adjustments. We then illustrate that these trends hold for deep, value-of-information-based agents that learn to play ten simple games and over forty more complicated games for the Nintendo GameBoy system. Performance either near or well above the level of human play is observed.
arXiv.org Artificial Intelligence
Dec-30-2022
- Country:
- Africa > Ethiopia
- Addis Ababa > Addis Ababa (0.04)
- Asia
- Middle East
- Israel > Haifa District
- Haifa (0.04)
- Jordan (0.04)
- Israel > Haifa District
- Russia (0.14)
- Middle East
- Europe
- Finland > Uusimaa
- Helsinki (0.04)
- Switzerland > Basel-City
- Basel (0.04)
- Italy > Sardinia (0.04)
- France > Hauts-de-France
- Hungary > Budapest
- Budapest (0.04)
- Germany > Berlin (0.04)
- Austria > Styria
- Graz (0.04)
- Slovenia > Upper Carniola
- Municipality of Bled > Bled (0.04)
- Russia > Central Federal District
- Moscow Oblast > Moscow (0.04)
- Sweden > Stockholm
- Stockholm (0.04)
- Finland > Uusimaa
- North America
- Canada
- British Columbia > Metro Vancouver Regional District
- Vancouver (0.04)
- Quebec > Montreal (0.04)
- British Columbia > Metro Vancouver Regional District
- Puerto Rico > San Juan
- San Juan (0.04)
- United States
- Massachusetts
- Middlesex County
- Suffolk County > Boston (0.04)
- Pennsylvania
- Allegheny County > Pittsburgh (0.04)
- Philadelphia County > Philadelphia (0.04)
- Washington > King County
- Bellevue (0.04)
- New Jersey
- Mercer County > Princeton (0.04)
- Middlesex County > New Brunswick (0.04)
- Illinois > Cook County
- Evanston (0.04)
- Louisiana > Orleans Parish
- New Orleans (0.04)
- New York
- Bronx County > New York City (0.04)
- Kings County > New York City (0.04)
- New York County > New York City (0.14)
- Queens County > New York City (0.04)
- Richmond County > New York City (0.04)
- Arizona > Maricopa County
- Phoenix (0.04)
- Maryland > Baltimore (0.04)
- California > San Diego County
- San Diego (0.04)
- Florida
- Alachua County > Gainesville (0.13)
- Bay County > Panama City (0.04)
- Orange County > Orlando (0.04)
- Texas > Travis County
- Austin (0.04)
- Massachusetts
- Canada
- Oceania > Australia
- New South Wales > Sydney (0.04)
- South America > Argentina
- Pampas > Buenos Aires F.D. > Buenos Aires (0.04)
- Africa > Ethiopia
- Genre:
- Research Report (1.00)
- Workflow (1.00)
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology:
- Information Technology > Artificial Intelligence
- Machine Learning
- Learning Graphical Models (0.92)
- Neural Networks > Deep Learning (0.46)
- Reinforcement Learning (1.00)
- Statistical Learning (0.92)
- Representation & Reasoning
- Agents (1.00)
- Optimization (1.00)
- Uncertainty (1.00)
- Machine Learning
- Information Technology > Artificial Intelligence