Reports on the 2015 AAAI Workshop Program
Albrecht, Stefano V. (University of Edinburgh) | Beck, J. Christopher (University of Toronto) | Buckeridge, David L. (McGill University) | Botea, Adi (IBM Research, Dublin) | Caragea, Cornelia (University of North Texas) | Chi, Chi-hung (Commonwealth Scientific and Industrial Research Organisation) | Damoulas, Theodoros (New York University) | Dilkina, Bistra (Georgia Institute of Technology) | Eaton, Eric (University of Pennsylvania) | Fazli, Pooyan (Carnegie Mellon University) | Ganzfried, Sam (Carnegie Mellon University) | Giles, C. Lee (Pennsylvania State University) | Guillet, Sébastian (Université du Québec) | Holte, Robert (University of Alberta) | Hutter, Frank (University of Freiburg) | Koch, Thorsten (TU Berlin) | Leonetti, Matteo (University of Texas at Austin) | Lindauer, Marius (University of Freiburg) | Machado, Marlos C. (University of Alberta) | Malitsky, Yui (IBM Research) | Marcus, Gary (New York University) | Meijer, Sebastiaan (KTH Royal Institute of Technology) | Rossi, Francesca (University of Padova, Italy) | Shaban-Nejad, Arash (University of California, Berkeley) | Thiebaux, Sylvie (Australian National University) | Veloso, Manuela (Carnegie Mellon University) | Walsh, Toby (NICTA) | Wang, Can (Commonwealth Scientific and Industrial Research Organisation) | Zhang, Jie (Nanyang Technological University) | Zheng, Yu (Microsoft Research)
AAAI's 2015 Workshop Program was held Sunday and Monday, January 25–26, 2015 at the Hyatt Regency Austin Hotel in Austion, Texas, USA. The AAAI-15 workshop program included 15 workshops covering a wide range of topics in artificial intelligence. Most workshops were held on a single day. The titles of the workshops included AI and Ethics, AI for Cities, AI for Transportation: Advice, Interactivity and Actor Modeling, Algorithm Configuration, Artificial Intelligence Applied to Assistive Technologies and Smart Environments, Beyond the Turing Test, Computational Sustainability, Computer Poker and Imperfect Information, Incentive and Trust in E-Communities, Multiagent Interaction without Prior Coordination, Planning, Search, and Optimization, Scholarly Big Data: AI Perspectives, Challenges, and Ideas, Trajectory-Based Behaviour Analytics, World Wide Web and Public Health Intelligence, Knowledge, Skill, and Behavior Transfer in Autonomous Robots, and Learning for General Competency in Video Games.
Jul-16-2015
- Country:
- Europe (1.00)
- North America
- Canada > Ontario
- Toronto (0.14)
- United States > Texas
- Travis County > Austin (0.14)
- Canada > Ontario
- Genre:
- Industry:
- Education (1.00)
- Health & Medicine
- Public Health (1.00)
- Therapeutic Area > Neurology (0.93)
- Information Technology (1.00)
- Leisure & Entertainment > Games (1.00)
- Technology:
- Information Technology
- Artificial Intelligence
- Cognitive Science (0.93)
- Games > Poker (1.00)
- Issues > Social & Ethical Issues (1.00)
- Machine Learning (1.00)
- Natural Language (0.93)
- Representation & Reasoning
- Agents (1.00)
- Planning & Scheduling (0.93)
- Robots (1.00)
- Communications > Social Media (1.00)
- Data Science > Data Mining (1.00)
- Artificial Intelligence
- Information Technology