Language-guided Skill Learning with Temporal Variational Inference
Fu, Haotian, Sharma, Pratyusha, Stengel-Eskin, Elias, Konidaris, George, Roux, Nicolas Le, Côté, Marc-Alexandre, Yuan, Xingdi
–arXiv.org Artificial Intelligence
We present an algorithm for skill discovery from expert demonstrations. The algorithm first utilizes Large Language Models (LLMs) to propose an initial segmentation of the trajectories. Following that, a hierarchical variational inference framework incorporates the LLM-generated segmentation information to discover reusable skills by merging trajectory segments. To further control the trade-off between compression and reusability, we introduce a novel auxiliary objective based on the Minimum Description Length principle that helps guide this skill discovery process. Our results demonstrate that agents equipped with our method are able to discover skills that help accelerate learning and outperform baseline skill learning approaches on new long-horizon tasks in BabyAI, a grid world navigation environment, as well as ALFRED, a household simulation environment.
arXiv.org Artificial Intelligence
May-27-2024
- Country:
- Africa > Ethiopia
- Addis Ababa > Addis Ababa (0.04)
- Asia > Singapore (0.04)
- Europe
- North America
- Canada
- Alberta > Census Division No. 15
- Improvement District No. 9 > Banff (0.04)
- British Columbia > Metro Vancouver Regional District
- Vancouver (0.04)
- Quebec > Montreal (0.04)
- Alberta > Census Division No. 15
- United States
- California
- Los Angeles County > Long Beach (0.04)
- San Francisco County > San Francisco (0.14)
- Santa Clara County > Mountain View (0.04)
- Georgia > Fulton County
- Atlanta (0.04)
- Hawaii > Honolulu County
- Honolulu (0.04)
- Louisiana > Orleans Parish
- New Orleans (0.04)
- Massachusetts > Middlesex County
- Cambridge (0.04)
- California
- Canada
- Oceania > New Zealand
- North Island > Auckland Region > Auckland (0.04)
- South America > Colombia
- Meta Department > Villavicencio (0.04)
- Africa > Ethiopia
- Genre:
- Research Report > New Finding (0.67)
- Industry:
- Education > Educational Setting (0.46)
- Leisure & Entertainment > Games
- Computer Games (0.48)