Retrieval-Augmented Code Generation for Situated Action Generation: A Case Study on Minecraft
Kranti, Chalamalasetti, Hakimov, Sherzod, Schlangen, David
–arXiv.org Artificial Intelligence
In the Minecraft Collaborative Building Task, two players collaborate: an Architect (A) provides instructions to a Builder (B) to assemble a specified structure using 3D blocks. In this work, we investigate the use of large language models (LLMs) to predict the sequence of actions taken by the Builder. Leveraging LLMs' in-context learning abilities, we use few-shot prompting techniques, that significantly improve performance over baseline methods. Additionally, we present a detailed analysis of the gaps in performance for future work
arXiv.org Artificial Intelligence
Jun-25-2024
- Country:
- Oceania > New Zealand
- North Island > Auckland Region > Auckland (0.04)
- North America
- Dominican Republic (0.04)
- United States
- Maryland (0.04)
- Washington > King County
- Seattle (0.04)
- Louisiana > Orleans Parish
- New Orleans (0.04)
- Hawaii > Honolulu County
- Honolulu (0.04)
- California > San Francisco County
- San Francisco (0.14)
- Canada > Quebec
- Capitale-Nationale Region
- Québec (0.04)
- Quebec City (0.04)
- Capitale-Nationale Region
- Europe
- United Kingdom > England
- Greater London > London (0.04)
- Italy > Tuscany
- Florence (0.04)
- Germany
- Brandenburg > Potsdam (0.04)
- Berlin (0.04)
- France > Île-de-France
- United Kingdom > England
- Asia
- Africa > Rwanda
- Oceania > New Zealand
- Genre:
- Research Report (0.50)
- Overview (0.46)
- Industry:
- Leisure & Entertainment > Games > Computer Games (0.63)
- Technology: