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Sam Altman's ChatGPT Couldn't Stop Obsessing Over Goblins
OpenAI desires less regulation, but it still doesn't know how its chatbot works. Get your news from a source that's not owned and controlled by oligarchs. OpenAI admitted it had to develop a specific instruction in the code of its latest model of ChatGPT to stop it from repeatedly referencing "goblins, gremlins, and other creatures." In an explanation posted Wednesday, the company said the "strange habit" came from its chatbot personality feature --specifically for users who chose the "Nerdy" personality. You are an unapologetically nerdy, playful and wise AI mentor to a human.
- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (1.00)
- Information Technology > Artificial Intelligence > Natural Language > Chatbot (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning > Generative AI (0.48)
ChatGPT has a 'goblin' obsession. Now we know why
PCWorld reports that OpenAI's GPT models, including GPT-5.5, developed an unusual obsession with mentioning goblins and similar creatures in responses. This quirky behavior stemmed from a "Nerdy" personality instruction encouraging playful language use, which became reinforced through AI training processes. The goblin references became so prevalent that OpenAI implemented a direct ban in its Codex app, illustrating the unpredictable nature of large language model training. I've seen some odd AI system instructions in my day, but this one takes the cake: a prompt in OpenAI's Codex command-line app that demands models "never talk about goblins, gremlins, trolls, ogres, pigeons, or other animals or creatures."
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OpenAI Really Wants Codex to Shut Up About Goblins
"Never talk about goblins, gremlins, raccoons, trolls, ogres, pigeons, or other animals or creatures unless it is absolutely and unambiguously relevant," reads OpenAI's coding agent instructions. OpenAI has a goblin problem. Instructions designed to guide the behavior of the company's latest model as it writes code have been revealed to include a line, repeated several times, that specifically forbids it from randomly mentioning an assortment of mythical and real creatures. "Never talk about goblins, gremlins, raccoons, trolls, ogres, pigeons, or other animals or creatures unless it is absolutely and unambiguously relevant to the user's query," read instructions in Codex CLI, a command-line tool for using AI to generate code. It is unclear why OpenAI felt compelled to spell this out for Codex --or indeed why its models might want to discuss goblins or pigeons in the first place.
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- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (1.00)
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- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning > Generative AI (1.00)
Holographic Invariant Storage: Design-Time Safety Contracts via Vector Symbolic Architectures
We introduce Holographic Invariant Storage (HIS), a protocol that assembles known properties of bipolar Vector Symbolic Architectures into a design-time safety contract for LLM context-drift mitigation. The contract provides three closed-form guarantees evaluable before deployment: single-signal recovery fidelity converging to $1/\sqrt{2} \approx 0.707$ (regardless of noise depth or content), continuous-noise robustness $2Φ(1/σ) - 1$, and multi-signal capacity degradation $\approx\sqrt{1/(K+1)}$. These bounds, validated by Monte Carlo simulation ($n = 1{,}000$), enable a systems engineer to budget recovery fidelity and codebook capacity at design time -- a property no timer or embedding-distance metric provides. A pilot behavioral experiment (four LLMs, 2B--7B, 720 trials) confirms that safety re-injection improves adherence at the 2B scale; full results are in an appendix.
Speaker-Follower Models for Vision-and-Language Navigation
Navigation guided by natural language instructions presents a challenging reasoning problem for instruction followers. Natural language instructions typically identify only a few high-level decisions and landmarks rather than complete low-level motor behaviors; much of the missing information must be inferred based on perceptual context. In machine learning settings, this is doubly challenging: it is difficult to collect enough annotated data to enable learning of this reasoning process from scratch, and also difficult to implement the reasoning process using generic sequence models. Here we describe an approach to vision-and-language navigation that addresses both these issues with an embedded speaker model. We use this speaker model to (1) synthesize new instructions for data augmentation and to (2) implement pragmatic reasoning, which evaluates how well candidate action sequences explain an instruction. Both steps are supported by a panoramic action space that reflects the granularity of human-generated instructions. Experiments show that all three components of this approach---speaker-driven data augmentation, pragmatic reasoning and panoramic action space---dramatically improve the performance of a baseline instruction follower, more than doubling the success rate over the best existing approach on a standard benchmark.
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- Health & Medicine > Therapeutic Area > Psychiatry/Psychology > Mental Health (0.46)