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Occam's razor is insufficient to infer the preferences of irrational agents

Neural Information Processing Systems

Since human planning systematically deviates from rationality, several approaches have been tried to account for specific human shortcomings. However, the general problem of inferring the reward function of an agent of unknown rationality has received little attention. Unlike the well-known ambiguity problems in IRL, this one is practically relevant but cannot be resolved by observing the agent's policy in enough environments. This paper shows (1) that a No Free Lunch result implies it is impossible to uniquely decompose a policy into a planning algorithm and reward function, and (2) that even with a reasonable simplicity prior/Occam's razor on the set of decompositions, we cannot distinguish between the true decomposition and others that lead to high regret. To address this, we need simple `normative' assumptions, which cannot be deduced exclusively from observations.


Near-Optimal Policies for Dynamic Multinomial Logit Assortment Selection Models

Neural Information Processing Systems

In this paper we consider the dynamic assortment selection problem under an uncapacitated multinomial-logit (MNL) model. By carefully analyzing a revenue potential function, we show that a trisection based algorithm achieves an item-independent regret bound of O(sqrt(T log log T), which matches information theoretical lower bounds up to iterated logarithmic terms. Our proof technique draws tools from the unimodal/convex bandit literature as well as adaptive confidence parameters in minimax multi-armed bandit problems.


Video-to-Video Synthesis

Neural Information Processing Systems

We study the problem of video-to-video synthesis, whose goal is to learn a mapping function from an input source video (e.g., a sequence of semantic segmentation masks) to an output photorealistic video that precisely depicts the content of the source video. While its image counterpart, the image-to-image translation problem, is a popular topic, the video-to-video synthesis problem is less explored in the literature. Without modeling temporal dynamics, directly applying existing image synthesis approaches to an input video often results in temporally incoherent videos of low visual quality. In this paper, we propose a video-to-video synthesis approach under the generative adversarial learning framework. Through carefully-designed generators and discriminators, coupled with a spatio-temporal adversarial objective, we achieve high-resolution, photorealistic, temporally coherent video results on a diverse set of input formats including segmentation masks, sketches, and poses. Experiments on multiple benchmarks show the advantage of our method compared to strong baselines. In particular, our model is capable of synthesizing 2K resolution videos of street scenes up to 30 seconds long, which significantly advances the state-of-the-art of video synthesis. Finally, we apply our method to future video prediction, outperforming several competing systems. Code, models, and more results are available at our website: https://github.com/NVIDIA/vid2vid. (Please use Adobe Reader to see the embedded videos in the paper.)


Deep Generative Models with Learnable Knowledge Constraints

Neural Information Processing Systems

The broad set of deep generative models (DGMs) has achieved remarkable advances. However, it is often difficult to incorporate rich structured domain knowledge with the end-to-end DGMs. Posterior regularization (PR) offers a principled framework to impose structured constraints on probabilistic models, but has limited applicability to the diverse DGMs that can lack a Bayesian formulation or even explicit density evaluation. PR also requires constraints to be fully specified {\it a priori}, which is impractical or suboptimal for complex knowledge with learnable uncertain parts. In this paper, we establish mathematical correspondence between PR and reinforcement learning (RL), and, based on the connection, expand PR to learn constraints as the extrinsic reward in RL. The resulting algorithm is model-agnostic to apply to any DGMs, and is flexible to adapt arbitrary constraints with the model jointly. Experiments on human image generation and templated sentence generation show models with learned knowledge constraints by our algorithm greatly improve over base generative models.


Neural Networks Trained to Solve Differential Equations Learn General Representations

Neural Information Processing Systems

We introduce a technique based on the singular vector canonical correlation analysis (SVCCA) for measuring the generality of neural network layers across a continuously-parametrized set of tasks. We illustrate this method by studying generality in neural networks trained to solve parametrized boundary value problems based on the Poisson partial differential equation. We find that the first hidden layers are general, and that they learn generalized coordinates over the input domain. Deeper layers are successively more specific.


Virtual Class Enhanced Discriminative Embedding Learning

Neural Information Processing Systems

Recently, learning discriminative features to improve the recognition performances gradually becomes the primary goal of deep learning, and numerous remarkable works have emerged. In this paper, we propose a novel yet extremely simple method Virtual Softmax to enhance the discriminative property of learned features by injecting a dynamic virtual negative class into the original softmax. Injecting virtual class aims to enlarge inter-class margin and compress intra-class distribution by strengthening the decision boundary constraint. Although it seems weird to optimize with this additional virtual class, we show that our method derives from an intuitive and clear motivation, and it indeed encourages the features to be more compact and separable. This paper empirically and experimentally demonstrates the superiority of Virtual Softmax, improving the performances on a variety of object classification and face verification tasks.


Tree-to-tree Neural Networks for Program Translation

Neural Information Processing Systems

Program translation is an important tool to migrate legacy code in one language into an ecosystem built in a different language. In this work, we are the first to employ deep neural networks toward tackling this problem. We observe that program translation is a modular procedure, in which a sub-tree of the source tree is translated into the corresponding target sub-tree at each step. To capture this intuition, we design a tree-to-tree neural network to translate a source tree into a target one. Meanwhile, we develop an attention mechanism for the tree-to-tree model, so that when the decoder expands one non-terminal in the target tree, the attention mechanism locates the corresponding sub-tree in the source tree to guide the expansion of the decoder. We evaluate the program translation capability of our tree-to-tree model against several state-of-the-art approaches. Compared against other neural translation models, we observe that our approach is consistently better than the baselines with a margin of up to 15 points. Further, our approach can improve the previous state-of-the-art program translation approaches by a margin of 20 points on the translation of real-world projects.


Exploration in Structured Reinforcement Learning

Neural Information Processing Systems

We address reinforcement learning problems with finite state and action spaces where the underlying MDP has some known structure that could be potentially exploited to minimize the exploration rates of suboptimal (state, action) pairs. For any arbitrary structure, we derive problem-specific regret lower bounds satisfied by any learning algorithm. These lower bounds are made explicit for unstructured MDPs and for those whose transition probabilities and average reward functions are Lipschitz continuous w.r.t. the state and action. For Lipschitz MDPs, the bounds are shown not to scale with the sizes S and A of the state and action spaces, i.e., they are smaller than c log T where T is the time horizon and the constant c only depends on the Lipschitz structure, the span of the bias function, and the minimal action sub-optimality gap. This contrasts with unstructured MDPs where the regret lower bound typically scales as SA log T. We devise DEL (Directed Exploration Learning), an algorithm that matches our regret lower bounds. We further simplify the algorithm for Lipschitz MDPs, and show that the simplified version is still able to efficiently exploit the structure.


Text-Adaptive Generative Adversarial Networks: Manipulating Images with Natural Language

Neural Information Processing Systems

This paper addresses the problem of manipulating images using natural language description. Our task aims to semantically modify visual attributes of an object in an image according to the text describing the new visual appearance. Although existing methods synthesize images having new attributes, they do not fully preserve text-irrelevant contents of the original image. In this paper, we propose the text-adaptive generative adversarial network (TAGAN) to generate semantically manipulated images while preserving text-irrelevant contents. The key to our method is the text-adaptive discriminator that creates word level local discriminators according to input text to classify fine-grained attributes independently. With this discriminator, the generator learns to generate images where only regions that correspond to the given text is modified. Experimental results show that our method outperforms existing methods on CUB and Oxford-102 datasets, and our results were mostly preferred on a user study. Extensive analysis shows that our method is able to effectively disentangle visual attributes and produce pleasing outputs.


Dialog-to-Action: Conversational Question Answering Over a Large-Scale Knowledge Base

Neural Information Processing Systems

We present an approach to map utterances in conversation to logical forms, which will be executed on a large-scale knowledge base. To handle enormous ellipsis phenomena in conversation, we introduce dialog memory management to manipulate historical entities, predicates, and logical forms when inferring the logical form of current utterances. Dialog memory management is embodied in a generative model, in which a logical form is interpreted in a top-down manner following a small and flexible grammar. We learn the model from denotations without explicit annotation of logical forms, and evaluate it on a large-scale dataset consisting of 200K dialogs over 12.8M entities. Results verify the benefits of modeling dialog memory, and show that our semantic parsing-based approach outperforms a memory network based encoder-decoder model by a huge margin.