A Systematic Review on Custom Data Gloves

Belcamino, Valerio, Carfì, Alessandro, Mastrogiovanni, Fulvio

arXiv.org Artificial Intelligence 

Abstract--Hands are a fundamental tool humans use to interact with the environment and objects. Through hand motions, we can obtain information about the shape and materials of the surfaces we touch, modify our surroundings by interacting with objects, manipulate objects and tools, or communicate with other people by leveraging the power of gestures. For these reasons, sensorized gloves, which can collect information about hand motions and interactions, have been of interest since the 1980s in various fields, such as Human-Machine Interaction (HMI) and the analysis and control of human motions. Over the last 40 years, research in this field explored different technological approaches and contributed to the popularity of wearable custom and commercial products targeting hand sensorization. Despite a positive research trend, these instruments are not widespread yet outside research environments and devices aimed at research are often ad hoc solutions with a low chance of being reused. This paper aims to provide a systematic literature review for custom gloves to analyze their main characteristics and critical issues, from the type and number of sensors to the limitations due to device encumbrance. The collection of this information lays the foundation for a standardization process necessary for future breakthroughs in this research field. Figure 1: Hands are of the utmost importance for a variety of I. Human hands are peculiar body parts where two Studies in hand motion analysis can be categorized into two senses, namely proprioception and touch, are closely affected classes based on the adopted sensing modality, i.e., imagebased by each other. Approaches belonging to In general, proprioception relates to estimating one's motion the first class rely on suitably located cameras to collect and posture. Instead, traits of human behaviour, such as those related to motor approaches from the second class usually leverage sensors control and the associated cognitive processes. For these reasons, we will refer to the two the preferred physical medium enabling human-machine interaction, classes, respectively, with the more technology-oriented terms e.g., to use interfaces such as touchscreens or virtual vision-and wearable-based.

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