Preface
Lawless, W. F. (Paine College) | Sofge, Don (Naval Research Laboratory) | Klein, Mark (Massachusetts Institute of Technology) | Chaudron, Laurent (French Air Force Academy)
Hybrid group autonomy, organizations and teams composed of humans, machines and robots, are important to AI. Unlike the war in Iraq in 2002, the war in Afghanistan has hundreds of mobile robots aloft, on land, or under the sea. But when it comes to solving problems as part of a team, these agents are socially passive. Were the problem of aggregation and the autonomy of hybrids to be solved, robot teams could accompa- ny humans to address and solve problems together on Mars, under the sea, or in dan- gerous locations on earth (such as, fire-fighting, reactor meltdowns, and future wars). “Robot autonomy is required because one soldier cannot control several robots ... [and] because no computational system can discriminate between combatants and innocents in a close-contact encounter.” (Sharkey, 2008) Yet, today, one of the fundamental unsolved problems in the social sciences is the aggregation of individual data (such as preferences) into group (team) data (Giles, 2011) The original motivation behind game theory was to study the effect that multi- ple agents have on each other (Von Neumann and Morgenstern, 1953), known as interdependence or mutual dependence. Essentially, the challenge addresses the ques- tion: why is a group different from the collection of individuals who comprise the group? That the problem remains unsolved almost 70 years later is a remarkable com- ment on the state of the social sciences today, including game theory and economics. But solving this challenge is essential for the science and engineering of multiagent, multirobot and hybrid environments (that is, humans, machines and robots working together).
Mar-25-2012
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