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OpenAI is throwing everything into building a fully automated researcher

MIT Technology Review

OpenAI is refocusing its research efforts and throwing its resources into a new grand challenge. The San Francisco firm has set its sights on building what it calls an AI researcher, a fully automated agent-based system that will be able to go off and tackle large, complex problems by itself. OpenAI says that this new research goal will be its "North Star" for the next few years, pulling together multiple research strands, including work on reasoning models, agents, and interpretability .


Google Shakes Up Its Browser Agent Team Amid OpenClaw Craze

WIRED

As Silicon Valley obsesses over a new wave of AI coding agents, Google and other AI labs are shifting their bets. Google is shaking up the team behind Project Mariner, its AI agent that can navigate the Chrome browser and complete tasks on a user's behalf, WIRED has learned. In recent months, some Google Labs staffers who worked on the research prototype have moved on to higher-priority projects, according to two people familiar with the matter. A Google spokesperson confirmed the changes, but said the computer use capabilities developed under Project Mariner will be incorporated into the company's agent strategy moving forward. Google has already folded some of these capabilities into other agent products, including the recently launched Gemini Agent, the spokesperson added.


Active Exploration for Learning Symbolic Representations

Neural Information Processing Systems

We introduce an online active exploration algorithm for data-efficiently learning an abstract symbolic model of an environment. Our algorithm is divided into two parts: the first part quickly generates an intermediate Bayesian symbolic model from the data that the agent has collected so far, which the agent can then use along with the second part to guide its future exploration towards regions of the state space that the model is uncertain about. We show that our algorithm outperforms random and greedy exploration policies on two different computer game domains. The first domain is an Asteroids-inspired game with complex dynamics but basic logical structure. The second is the Treasure Game, with simpler dynamics but more complex logical structure.


Multi-Task Learning for Contextual Bandits

Neural Information Processing Systems

Contextual bandits are a form of multi-armed bandit in which the agent has access to predictive side information (known as the context) for each arm at each time step, and have been used to model personalized news recommendation, ad placement, and other applications. In this work, we propose a multi-task learning framework for contextual bandit problems. Like multi-task learning in the batch setting, the goal is to leverage similarities in contexts for different arms so as to improve the agent's ability to predict rewards from contexts. We propose an upper confidence bound-based multi-task learning algorithm for contextual bandits, establish a corresponding regret bound, and interpret this bound to quantify the advantages of learning in the presence of high task (arm) similarity. We also describe an effective scheme for estimating task similarity from data, and demonstrate our algorithm's performance on several data sets.


Collaborative Deep Learning in Fixed Topology Networks

Neural Information Processing Systems

There is significant recent interest to parallelize deep learning algorithms in order to handle the enormous growth in data and model sizes. While most advances focus on model parallelization and engaging multiple computing agents via using a central parameter server, aspect of data parallelization along with decentralized computation has not been explored sufficiently. In this context, this paper presents a new consensus-based distributed SGD (CDSGD) (and its momentum variant, CDMSGD) algorithm for collaborative deep learning over fixed topology networks that enables data parallelization as well as decentralized computation. Such a framework can be extremely useful for learning agents with access to only local/private data in a communication constrained environment. We analyze the convergence properties of the proposed algorithm with strongly convex and nonconvex objective functions with fixed and diminishing step sizes using concepts of Lyapunov function construction. We demonstrate the efficacy of our algorithms in comparison with the baseline centralized SGD and the recently proposed federated averaging algorithm (that also enables data parallelism) based on benchmark datasets such as MNIST, CIFAR-10 and CIFAR-100.


Repeated Inverse Reinforcement Learning

Neural Information Processing Systems

We introduce a novel repeated Inverse Reinforcement Learning problem: the agent has to act on behalf of a human in a sequence of tasks and wishes to minimize the number of tasks that it surprises the human by acting suboptimally with respect to how the human would have acted. Each time the human is surprised, the agent is provided a demonstration of the desired behavior by the human. We formalize this problem, including how the sequence of tasks is chosen, in a few different ways and provide some foundational results.


Fully Decentralized Policies for Multi-Agent Systems: An Information Theoretic Approach

Neural Information Processing Systems

Learning cooperative policies for multi-agent systems is often challenged by partial observability and a lack of coordination. In some settings, the structure of a problem allows a distributed solution with limited communication. Here, we consider a scenario where no communication is available, and instead we learn local policies for all agents that collectively mimic the solution to a centralized multi-agent static optimization problem. Our main contribution is an information theoretic framework based on rate distortion theory which facilitates analysis of how well the resulting fully decentralized policies are able to reconstruct the optimal solution. Moreover, this framework provides a natural extension that addresses which nodes an agent should communicate with to improve the performance of its individual policy.


A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning

Neural Information Processing Systems

There has been a resurgence of interest in multiagent reinforcement learning (MARL), due partly to the recent success of deep neural networks. The simplest form of MARL is independent reinforcement learning (InRL), where each agent treats all of its experience as part of its (non stationary) environment. In this paper, we first observe that policies learned using InRL can overfit to the other agents' policies during training, failing to sufficiently generalize during execution. We introduce a new metric, joint-policy correlation, to quantify this effect. We describe a meta-algorithm for general MARL, based on approximate best responses to mixtures of policies generated using deep reinforcement learning, and empirical game theoretic analysis to compute meta-strategies for policy selection.


A multi-agent reinforcement learning model of common-pool resource appropriation

Neural Information Processing Systems

Humanity faces numerous problems of common-pool resource appropriation. This class of multi-agent social dilemma includes the problems of ensuring sustainable use of fresh water, common fisheries, grazing pastures, and irrigation systems. Abstract models of common-pool resource appropriation based on non-cooperative game theory predict that self-interested agents will generally fail to find socially positive equilibria---a phenomenon called the tragedy of the commons. However, in reality, human societies are sometimes able to discover and implement stable cooperative solutions. Decades of behavioral game theory research have sought to uncover aspects of human behavior that make this possible.