Visual Hallucination: Definition, Quantification, and Prescriptive Remediations
Rani, Anku, Rawte, Vipula, Sharma, Harshad, Anand, Neeraj, Rajbangshi, Krishnav, Sheth, Amit, Das, Amitava
–arXiv.org Artificial Intelligence
The troubling rise of hallucination presents perhaps the most significant impediment to the advancement of responsible AI. In recent times, considerable research has focused on detecting and mitigating hallucination in Large Language Models (LLMs). However, it's worth noting that hallucination is also quite prevalent in Vision-Language models (VLMs). In this paper, we offer a fine-grained discourse on profiling VLM hallucination based on two tasks: i) image captioning, and ii) Visual Question Answering (VQA). We delineate eight fine-grained orientations of visual hallucination: i) Contextual Guessing, ii) Identity Incongruity, iii) Geographical Erratum, iv) Visual Illusion, v) Gender Anomaly, vi) VLM as Classifier, vii) Wrong Reading, and viii) Numeric Discrepancy. We curate Visual HallucInation eLiciTation (VHILT), a publicly available dataset comprising 2,000 samples generated using eight VLMs across two tasks of captioning and VQA along with human annotations for the categories as mentioned earlier.
arXiv.org Artificial Intelligence
Mar-30-2024
- Country:
- Africa > Middle East
- Egypt (0.04)
- Asia
- India
- Middle East
- Israel > Southern District
- Negev Desert (0.04)
- Oman > Ad Dakhiliyah Governorate
- Nizwa (0.04)
- Israel > Southern District
- North Korea (0.04)
- Singapore (0.04)
- Europe
- Estonia > Harju County
- Tallinn (0.04)
- France > Brittany (0.04)
- Italy (0.04)
- Latvia > Riga Municipality
- Riga (0.04)
- Estonia > Harju County
- North America
- Canada > Newfoundland and Labrador
- Newfoundland (0.04)
- United States > South Carolina (0.04)
- Canada > Newfoundland and Labrador
- Africa > Middle East
- Genre:
- Research Report (0.82)
- Industry:
- Leisure & Entertainment > Sports
- Soccer (0.46)
- Media (1.00)
- Leisure & Entertainment > Sports
- Technology: