Towards Socially Intelligent Agents with Mental State Transition and Human Utility
Qiu, Liang, Zhao, Yizhou, Liang, Yuan, Lu, Pan, Shi, Weiyan, Yu, Zhou, Zhu, Song-Chun
–arXiv.org Artificial Intelligence
Building a socially intelligent agent involves many challenges, one of which is to track the agent's mental state transition and teach the agent to make rational decisions guided by its utility like a human. Towards this end, we propose to incorporate a mental state parser and utility model into dialogue agents. The hybrid mental state parser extracts information from both the dialogue and event observations and maintains a graphical representation of the agent's mind; Meanwhile, the utility model is a ranking model that learns human preferences from a crowd-sourced social commonsense dataset, Social IQA. Empirical results show that the proposed model attains state-of-the-art performance on the dialogue/action/emotion prediction task in the fantasy text-adventure game dataset, LIGHT. We also show example cases to demonstrate: (\textit{i}) how the proposed mental state parser can assist agent's decision by grounding on the context like locations and objects, and (\textit{ii}) how the utility model can help the agent make reasonable decisions in a dilemma. To the best of our knowledge, we are the first work that builds a socially intelligent agent by incorporating a hybrid mental state parser for both discrete events and continuous dialogues parsing and human-like utility modeling.
arXiv.org Artificial Intelligence
Mar-11-2021
- Country:
- North America > United States
- Texas > Travis County
- Austin (0.04)
- Minnesota > Hennepin County
- Minneapolis (0.14)
- California
- Los Angeles County > Los Angeles (0.14)
- Yolo County > Davis (0.04)
- Texas > Travis County
- Europe
- United Kingdom > England
- Cambridgeshire > Cambridge (0.04)
- Portugal > Lisbon
- Lisbon (0.04)
- United Kingdom > England
- Asia
- North America > United States
- Genre:
- Research Report (1.00)
- Industry:
- Education (1.00)
- Leisure & Entertainment > Games
- Computer Games (0.48)
- Technology: