Feature Dimensionality Reduction for Video Affect Classification: A Comparative Study

Guo, Chenfeng, Wu, Dongrui

arXiv.org Machine Learning 

Affective computing [31] is "computing that relates to, arises from, or influences emotions." It is very important in human-machine interaction, as humans cannot have longlasting intimate relationships with machines if they cannot understand our affects and respond appropriately. Both affect classification and regression have been extensively studied in the literature [24], [43], [45], [46], [48]. For affect classification, the most commonly used categories are the six basic emotions (anger, disgust, fear, happiness, sadness, and surprise) proposed by Ekman et al. [5]. For regression, affects are usually represented as numbers in the 2D space of arousal and valence [35], or in the 3D space of arousal, valence, and dominance [25]. Recently, Yannakakis et al. [50] also argued that the nature of emotions is ordinal, and hence preference learning [51] should also play an important role in affective computing. Various input signals could be used in affective computing, e.g., speech [21], [47], facial expressions [8], [29], physiological signals [7], [43], and multimodal combination [26], [53]. Numerous features could be extracted from each modality. For example, 6,373 acoustic features were extracted by OpenSMILE [6] in the InterSpeech 2013 Computational Paralinguistics Challenge.

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