A 2-Nets: Double Attention Networks
Learning to capture long-range relations is fundamental to image/video recognition. Existing CNN models generally rely on increasing depth to model such relations which is highly inefficient. In this work, we propose the "double attention block", a novel component that aggregates and propagates informative global features from the entire spatio-temporal space of input images/videos, enabling subsequent convolution layers to access features from the entire space efficiently. The component is designed with a double attention mechanism in two steps, where the first step gathers features from the entire space into a compact set through second-order attention pooling and the second step adaptively selects and distributes features to each location via another attention. The proposed double attention block is easy to adopt and can be plugged into existing deep neural networks conveniently. We conduct extensive ablation studies and experiments on both image and video recognition tasks for evaluating its performance. On the image recognition task, a ResNet-50 equipped with our double attention blocks outperforms a much larger ResNet-152 architecture on ImageNet-1k dataset with over 40% less the number of parameters and less FLOPs. On the action recognition task, our proposed model achieves the state-of-the-art results on the Kinetics and UCF-101 datasets with significantly higher efficiency than recent works.
Learning Signed Determinantal Point Processes through the Principal Minor Assignment Problem
Symmetric determinantal point processes (DPP) are a class of probabilistic models that encode the random selection of items that have a repulsive behavior. They have attracted a lot of attention in machine learning, where returning diverse sets of items is sought for. Sampling and learning these symmetric DPP's is pretty well understood. In this work, we consider a new class of DPP's, which we call signed DPP's, where we break the symmetry and allow attractive behaviors. We set the ground for learning signed DPP's through a method of moments, by solving the so called principal assignment problem for a class of matrices $K$ that satisfy $K_{i,j}=\pm K_{j,i}$, $i\neq j$, in polynomial time.
Bayesian Model-Agnostic Meta-Learning
Due to the inherent model uncertainty, learning to infer Bayesian posterior from a few-shot dataset is an important step towards robust meta-learning. In this paper, we propose a novel Bayesian model-agnostic meta-learning method. The proposed method combines efficient gradient-based meta-learning with nonparametric variational inference in a principled probabilistic framework. Unlike previous methods, during fast adaptation, the method is capable of learning complex uncertainty structure beyond a simple Gaussian approximation, and during meta-update, a novel Bayesian mechanism prevents meta-level overfitting. Remaining a gradient-based method, it is also the first Bayesian model-agnostic meta-learning method applicable to various tasks including reinforcement learning. Experiment results show the accuracy and robustness of the proposed method in sinusoidal regression, image classification, active learning, and reinforcement learning.
Towards Robust Detection of Adversarial Examples
Although the recent progress is substantial, deep learning methods can be vulnerable to the maliciously generated adversarial examples. In this paper, we present a novel training procedure and a thresholding test strategy, towards robust detection of adversarial examples. In training, we propose to minimize the reverse cross-entropy (RCE), which encourages a deep network to learn latent representations that better distinguish adversarial examples from normal ones. In testing, we propose to use a thresholding strategy as the detector to filter out adversarial examples for reliable predictions. Our method is simple to implement using standard algorithms, with little extra training cost compared to the common cross-entropy minimization. We apply our method to defend various attacking methods on the widely used MNIST and CIFAR-10 datasets, and achieve significant improvements on robust predictions under all the threat models in the adversarial setting.
Invertibility of Convolutional Generative Networks from Partial Measurements
In this work, we present new theoretical results on convolutional generative neural networks, in particular their invertibility (i.e., the recovery of input latent code given the network output). The study of network inversion problem is motivated by image inpainting and the mode collapse problem in training GAN. Network inversion is highly non-convex, and thus is typically computationally intractable and without optimality guarantees. However, we rigorously prove that, under some mild technical assumptions, the input of a two-layer convolutional generative network can be deduced from the network output efficiently using simple gradient descent. This new theoretical finding implies that the mapping from the low-dimensional latent space to the high-dimensional image space is bijective (i.e., one-to-one). In addition, the same conclusion holds even when the network output is only partially observed (i.e., with missing pixels). Our theorems hold for 2-layer convolutional generative network with ReLU as the activation function, but we demonstrate empirically that the same conclusion extends to multi-layer networks and networks with other activation functions, including the leaky ReLU, sigmoid and tanh.
Dimensionally Tight Bounds for Second-Order Hamiltonian Monte Carlo
Hamiltonian Monte Carlo (HMC) is a widely deployed method to sample from high-dimensional distributions in Statistics and Machine learning. HMC is known to run very efficiently in practice and its popular second-order ``leapfrog implementation has long been conjectured to run in $d^{1/4}$ gradient evaluations. Here we show that this conjecture is true when sampling from strongly log-concave target distributions that satisfy a weak third-order regularity property associated with the input data. Our regularity condition is weaker than the Lipschitz Hessian property and allows us to show faster convergence bounds for a much larger class of distributions than would be possible with the usual Lipschitz Hessian constant alone. Important distributions that satisfy our regularity condition include posterior distributions used in Bayesian logistic regression for which the data satisfies an ``incoherence property. Our result compares favorably with the best available bounds for the class of strongly log-concave distributions, which grow like $d^{{1}/{2}}$ gradient evaluations with the dimension. Moreover, our simulations on synthetic data suggest that, when our regularity condition is satisfied, leapfrog HMC performs better than its competitors -- both in terms of accuracy and in terms of the number of gradient evaluations it requires.
Hybrid Retrieval-Generation Reinforced Agent for Medical Image Report Generation
Generating long and coherent reports to describe medical images poses challenges to bridging visual patterns with informative human linguistic descriptions. We propose a novel Hybrid Retrieval-Generation Reinforced Agent (HRGR-Agent) which reconciles traditional retrieval-based approaches populated with human prior knowledge, with modern learning-based approaches to achieve structured, robust, and diverse report generation. HRGR-Agent employs a hierarchical decision-making procedure. For each sentence, a high-level retrieval policy module chooses to either retrieve a template sentence from an off-the-shelf template database, or invoke a low-level generation module to generate a new sentence. HRGR-Agent is updated via reinforcement learning, guided by sentence-level and word-level rewards. Experiments show that our approach achieves the state-of-the-art results on two medical report datasets, generating well-balanced structured sentences with robust coverage of heterogeneous medical report contents. In addition, our model achieves the highest detection precision of medical abnormality terminologies, and improved human evaluation performance.
Acceleration through Optimistic No-Regret Dynamics
We consider the problem of minimizing a smooth convex function by reducing the optimization to computing the Nash equilibrium of a particular zero-sum convex-concave game. Zero-sum games can be solved using online learning dynamics, where a classical technique involves simulating two no-regret algorithms that play against each other and, after $T$ rounds, the average iterate is guaranteed to solve the original optimization problem with error decaying as $O(\log T/T)$. In this paper we show that the technique can be enhanced to a rate of $O(1/T^2)$ by extending recent work \cite{RS13,SALS15} that leverages \textit{optimistic learning} to speed up equilibrium computation. The resulting optimization algorithm derived from this analysis coincides \textit{exactly} with the well-known \NA \cite{N83a} method, and indeed the same story allows us to recover several variants of the Nesterov's algorithm via small tweaks. We are also able to establish the accelerated linear rate for a function which is both strongly-convex and smooth. This methodology unifies a number of different iterative optimization methods: we show that the \HB algorithm is precisely the non-optimistic variant of \NA, and recent prior work already established a similar perspective on \FW \cite{AW17,ALLW18}.
Fast greedy algorithms for dictionary selection with generalized sparsity constraints
In dictionary selection, several atoms are selected from finite candidates that successfully approximate given data points in the sparse representation. We propose a novel efficient greedy algorithm for dictionary selection. Not only does our algorithm work much faster than the known methods, but it can also handle more complex sparsity constraints, such as average sparsity. Using numerical experiments, we show that our algorithm outperforms the known methods for dictionary selection, achieving competitive performances with dictionary learning algorithms in a smaller running time.
Learning to Navigate in Cities Without a Map
Navigating through unstructured environments is a basic capability of intelligent creatures, and thus is of fundamental interest in the study and development of artificial intelligence. Long-range navigation is a complex cognitive task that relies on developing an internal representation of space, grounded by recognisable landmarks and robust visual processing, that can simultaneously support continuous self-localisation (I am here) and a representation of the goal (I am going there). Building upon recent research that applies deep reinforcement learning to maze navigation problems, we present an end-to-end deep reinforcement learning approach that can be applied on a city scale. Recognising that successful navigation relies on integration of general policies with locale-specific knowledge, we propose a dual pathway architecture that allows locale-specific features to be encapsulated, while still enabling transfer to multiple cities. A key contribution of this paper is an interactive navigation environment that uses Google Street View for its photographic content and worldwide coverage. Our baselines demonstrate that deep reinforcement learning agents can learn to navigate in multiple cities and to traverse to target destinations that may be kilometres away.