Goto

Collaborating Authors


Toward Multimodal Image-to-Image Translation

Neural Information Processing Systems

Many image-to-image translation problems are ambiguous, as a single input image may correspond to multiple possible outputs. In this work, we aim to model a distribution of possible outputs in a conditional generative modeling setting. The ambiguity of the mapping is distilled in a low-dimensional latent vector, which can be randomly sampled at test time. A generator learns to map the given input, combined with this latent code, to the output. We explicitly encourage the connection between output and the latent code to be invertible. This helps prevent a many-to-one mapping from the latent code to the output during training, also known as the problem of mode collapse, and produces more diverse results. We explore several variants of this approach by employing different training objectives, network architectures, and methods of injecting the latent code. Our proposed method encourages bijective consistency between the latent encoding and output modes. We present a systematic comparison of our method and other variants on both perceptual realism and diversity.



A PAC-Bayesian Analysis of Randomized Learning with Application to Stochastic Gradient Descent

Neural Information Processing Systems

We study the generalization error of randomized learning algorithms--focusing on stochastic gradient descent (SGD)--using a novel combination of PAC-Bayes and algorithmic stability. Importantly, our generalization bounds hold for all posterior distributions on an algorithm's random hyperparameters, including distributions that depend on the training data.


Safe and Nested Subgame Solving for Imperfect-Information Games

Neural Information Processing Systems

In imperfect-information games, the optimal strategy in a subgame may depend on the strategy in other, unreached subgames. Thus a subgame cannot be solved in isolation and must instead consider the strategy for the entire game as a whole, unlike perfect-information games. Nevertheless, it is possible to first approximate a solution for the whole game and then improve it in individual subgames. This is referred to as subgame solving. We introduce subgame-solving techniques that outperform prior methods both in theory and practice. We also show how to adapt them, and past subgame-solving techniques, to respond to opponent actions that are outside the original action abstraction; this significantly outperforms the prior state-of-the-art approach, action translation. Finally, we show that subgame solving can be repeated as the game progresses down the game tree, leading to far lower exploitability. These techniques were a key component of Libratus, the first AI to defeat top humans in heads-up no-limit Texas hold'em poker.


Excess Risk Bounds for the Bayes Risk using Variational Inference in Latent Gaussian Models

Neural Information Processing Systems

Bayesian models are established as one of the main successful paradigms for complex problems in machine learning. To handle intractable inference, research in this area has developed new approximation methods that are fast and effective. However, theoretical analysis of the performance of such approximations is not well developed. The paper furthers such analysis by providing bounds on the excess risk of variational inference algorithms and related regularized loss minimization algorithms for a large class of latent variable models with Gaussian latent variables. We strengthen previous results for variational algorithms by showing that they are competitive with any point-estimate predictor. Unlike previous work, we provide bounds on the risk of the Bayesian predictor and not just the risk of the Gibbs predictor for the same approximate posterior. The bounds are applied in complex models including sparse Gaussian processes and correlated topic models. Theoretical results are complemented by identifying novel approximations to the Bayesian objective that attempt to minimize the risk directly. An empirical evaluation compares the variational and new algorithms shedding further light on their performance.



Group Sparse Additive Machine

Neural Information Processing Systems

A family of learning algorithms generated from additive models have attracted much attention recently for their flexibility and interpretability in high dimensional data analysis. Among them, learning models with grouped variables have shown competitive performance for prediction and variable selection. However, the previous works mainly focus on the least squares regression problem, not the classification task. Thus, it is desired to design the new additive classification model with variable selection capability for many real-world applications which focus on high-dimensional data classification. To address this challenging problem, in this paper, we investigate the classification with group sparse additive models in reproducing kernel Hilbert spaces. A novel classification method, called as group sparse additive machine (GroupSAM), is proposed to explore and utilize the structure information among the input variables. Generalization error bound is derived and proved by integrating the sample error analysis with empirical covering numbers and the hypothesis error estimate with the stepping stone technique. Our new bound shows that GroupSAM can achieve a satisfactory learning rate with polynomial decay. Experimental results on synthetic data and seven benchmark datasets consistently show the effectiveness of our new approach.