DeepMind: inside Google's super-brain (Wired UK)
This article was first published in the July 2015 issue of WIRED magazine. Be the first to read WIRED's articles in print before they're posted online, and get your hands on loads of additional content by subscribing online The future of artificial intelligence begins with a game of Space Invaders. From the start, the enemy aliens are making kills -- three times they destroy the defending laser cannon within seconds. Half an hour in, and the hesitant player starts to feel the game's rhythm, learning when to fire back or hide. Finally, after playing ceaselessly for an entire night, the player is not wasting a single bullet, casually shooting the high-score floating mothership in between demolishing each alien. No one in the world can play a better game at this moment. This player, it should be mentioned, is not human, but an algorithm on a graphics processing unit programmed by a company called DeepMind. Instructed simply to maximise the score and fed only the data stream of 30,000 pixels per frame, the algorithm -- known as a deep Q-network – is then given a new challenge: an unfamiliar Pong-like game called Breakout, in which it needs to hit a ball through a rainbow-coloured brick wall. "After 30 minutes and 100 games, it's pretty terrible, but it's learning that it should move the bat towards the ball," explains DeepMind's cofounder and chief executive, a 38-year-old artificial-intelligence researcher named Demis Hassabis. "Here it is after an hour, quantitatively better but still not brilliant. But two hours in, it's more or less mastered the game, even when the ball's very fast. After four hours, it came up with an optimal strategy -- to dig a tunnel round the side of the wall, and send the ball round the back in a superhuman accurate way. The designers of the system didn't know that strategy."
Mar-30-2016, 08:00:24 GMT
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