Learning Zero-Sum Linear Quadratic Games with Improved Sample Complexity and Last-Iterate Convergence
Wu, Jiduan, Barakat, Anas, Fatkhullin, Ilyas, He, Niao
–arXiv.org Artificial Intelligence
While policy optimization has a long history in control for unknown and parameterized system models (see for e.g., [2]), recent successes in reinforcement learning and continuous control tasks have renewed the interest in direct policy search thanks to its flexibility and scalability to high-dimensional problems. Despite these desirable features, theoretical guarantees for policy gradient methods have remained elusive until very recently because of the nonconvexity of the induced optimization landscape. In particular, in contrast to control-theoretic approaches which are often model-based and estimate the system dynamics first before designing optimal controllers, the computational and sample complexities of model-free policy gradient methods were only recently analyzed. We refer the interested reader to a nice recent survey on policy optimization methods for learning control policies [3]. For instance, while the classic Linear Quadratic Regulator (LQR) problem induces a nonconvex optimization problem over the set of stable control gain matrices, the gradient domination property [4] and the coercivity of the cost function respectively allow to derive global convergence to optimal policies for policy gradient methods and ensure stable feedback policies at each iteration [5]. As exact gradients are often unavailable when system dynamics are unknown, derivative-free optimization techniques using cost values have been employed to design model-free policy gradient methods to solve LQR problems [5]. Alternative approaches to solve LQR include system identification [6, 7], iterative solution of Algebraic Riccati Equation [8, 9] and convex semi-definite program formulations [10]. However, such methods are not easily adaptable to the simulation-based model-free setting. The authors are with the Department of Computer Science, ETH Zürich, Switzerland.
arXiv.org Artificial Intelligence
Oct-31-2023
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