probability
Replicable Online Learning
In our model, the input sequence received by the online learner is generated from timevarying distributions chosen by an adversary (obliviously). Our objective is to design low-regret online algorithms that, with high probability, produce the exact same sequence of actions when run on two independently sampled input sequences generated as described above. We refer to such algorithms as adversarially replicable. Previous works (such as Esfandiari et al. [2022]) explored replicability in the online setting under inputs generated independently from a fixed distribution; we term this notion as iid-replicability. Our model generalizes to capture both adversarial and iid input sequences, as well as their mixtures, which can be modeled by setting certain distributions as point-masses. We demonstrate adversarially replicable online learning algorithms for online linear optimization and the experts problem that achieve sub-linear regret. Additionally, we propose a general framework for converting an online learner into an adversarially replicable one within our setting, bounding the new regret in terms of the original algorithms regret. We also present a nearly optimal (in terms of regret) iid-replicable online algorithm for the experts problem, highlighting the distinction between the iid and adversarial notions of replicability. Finally, we establish lower bounds on the regret (in terms of the replicability parameter and time) that any replicable online algorithm must incur.
Robust Regression of General ReLUs with Queries
We study the task of agnostically learning general (as opposed to homogeneous) ReLUs under the Gaussian distribution with respect to the squared loss. In the passive learning setting, recent work gave a computationally efficient algorithm that uses poly(d,1/ฯต)labeled examples and outputs a hypothesis with error O(opt)+ฯต, where optis the squared loss of the best fit ReLU. Here we focus on the interactive setting, where the learner has some form of query access to the labels of unlabeled examples. Our main result is the first computationally efficient learner that uses dpolylog(1/ฯต)+ O(min{1/p,1/ฯต})black-box label queries, where pis the bias of the target function, and achieves error O(opt)+ฯต. We complement our algorithmic result by showing that its query complexity bound is qualitatively near-optimal, even ignoring computational constraints. Finally, we establish that query access is essentially necessary to improve on the label complexity of passive learning. Specifically, for pool-based active learning, any active learner requires โฆ(d/ฯต) labels, unless it draws a super-polynomial number of unlabeled examples.
d39fb2054215f07d1f90cc80c7a85edd-Paper-Conference.pdf
Conventional wisdom attributes the mysterious generalization abilities of overparameterized neural networks to gradient descent (and its variants). The recent volume hypothesis challenges this view: it posits that these generalization abilities persist even when gradient descent is replaced by Guess & Check (G&C), i.e., by randomly drawing weight settings until one that fits the training data is found. The validity of the volume hypothesis for wide and deep neural networks remains an open question. In this paper, we theoretically investigate this question for matrix factorization (with linear and non-linear activation): a canonical testbed in neural network theory. We first prove that generalization under G&C deteriorates with increasing width, establishing what is, to our knowledge, the first canonical case where G&C is provably inferior to gradient descent. Conversely, we prove that generalization under G&C improves with increasing depth, revealing a stark contrast between wide and deep networks, which we further validate empirically. These findings suggest that even in simple settings, there may not be a simple answer to the question of whether neural networks need gradient descent to generalize well.
DOTA: DistributiOnal Test-time Adaptation of Vision-Language Models
However, deploying these models can be unreliable when significant distribution gaps exist between training and test data, while fine-tuning for diverse scenarios is often costly. This creates a need for methods that can efficiently adapt to new data at test time without expensive retraining. Cache-based test-time adapters serve this purpose by storing representative test samples to guide subsequent classifications. Yet, these methods typically employ naive cache management with limited capacity, leading to severe catastrophic forgetting when samples are inevitably dropped during updates. In this paper, we propose Dota(DistributiOnal Test-time Adaptation), a simple yet effective method addressing this limitation. Crucially, instead of merely memorizing individual test samples, Dotacontinuously estimates the underlying distribution of the test data stream. Test-time posterior probabilities are then computed using these dynamically estimated distributions via Bayes' theorem for adaptation. This distribution-centric approach enables the model to continually learn and adapt to the deployment environment. Extensive experiments validate that Dota significantly mitigates forgetting and achieves state-of-the-art performance compared to existing methods.
Simulation-Based Inference for Adaptive Experiments
Multi-arm bandit experimental designs are increasingly being adopted over standard randomized trials due to their potential to improve outcomes for study participants, enable faster identification of the best-performing options, and/or enhance the precision of estimating key parameters. Current approaches for inference after adaptive sampling either rely on asymptotic normality under restricted experiment designs or underpowered martingale concentration inequalities that lead to weak power in practice. To bypass these limitations, we propose a simulation-based approach for conducting hypothesis tests and constructing confidence intervals for arm specific means and their differences. Our simulation-based approach uses positively biased nuisances to generate additional trajectories of the experiment, which we call simulation with optimism. Using these simulations, we characterize the distribution potentially non-normal sample mean test statistic to conduct inference. We provide guarantees for (i) asymptotic type I error control, (ii) convergence of our confidence intervals, and (iii) asymptotic strong consistency of our estimator over a wide variety of common bandit designs. Our empirical results show that our approach achieves the desired coverage while reducing confidence interval widths by up to 50%, with drastic improvements for arms not targeted by the design.
Nearly-Linear Time and Massively Parallel Algorithms for k-Anonymity
Previous algorithms with provable guarantees either (1) achieve the same O(k)approximation ratio but require at least O(n2k) runtime, or (2) provide a better O(logk) approximation ratio at the cost of an impractical O(n2k) worst-case runtime for general d and k. Our algorithm extends to the Massively Parallel Computation (MPC) model, where it gives an MPC algorithm requiring eO(log1+ฮต n) rounds and total space O(n1+ฮณ(d+k)). Empirically, we also demonstrate that our algorithmic ideas can be adapted to existing heuristic methods, leading to significant speed-ups while preserving comparable performance. On the hardness side, we study the related single-point k-anonymity problem, where the goal is to select k 1 additional records to make a given record indistinguishable. Assuming the dense vs random conjecture in complexity theory, we show that for n = kc, no algorithm can achieve a k1 O(1/c) approximation in poly(n) time, providing evidence for the inherent hardness of the k-anonymity problem.
Learning Personalized Ad Impact via Contextual Reinforcement Learning under Delayed Rewards
Online advertising platforms use automated auctions to connect advertisers with potential customers, requiring effective bidding strategies to maximize profits. Accurate ad impact estimation requires considering three key factors: delayed and long-term effects, cumulative ad impacts such as reinforcement or fatigue, and customer heterogeneity. However, these effects are often not jointly addressed in previous studies. To capture these factors, we model ad bidding as a Contextual Markov Decision Process (CMDP) with delayed Poisson rewards. For efficient estimation, we propose a two-stage maximum likelihood estimator combined with data-splitting strategies, ensuring controlled estimation error based on the first-stage estimator's (in)accuracy. Building on this, we design a reinforcement learning algorithm to derive efficient personalized bidding strategies. This approach achieves a near-optimal regret bound of O(dH2 T), where d is the contextual dimension, H is the number of rounds, and T is the number of customers. Our theoretical findings are validated by simulation experiments.
Performative Validity of Recourse Explanations
When applicants get rejected by a high-stakes algorithmic decision system, recourse explanations provide actionable suggestions for applicants on how to change their input features to get a positive evaluation. A crucial yet overlooked phenomenon is that recourse explanations are performative: When many applicants act according to their recommendations, their collective behavior may shift the data distribution and, once the model is refitted, also the decision boundary. Consequently, the recourse algorithm may render its own recommendations invalid, such that applicants who make the effort of implementing their recommendations may be rejected again when they reapply. In this work, we formally characterize the conditions under which recourse explanations remain valid under their own performative effects. In particular, we prove that recourse actions may become invalid if they are influenced by or if they intervene on non-causal variables. Based on this analysis, we caution against the use of standard counterfactual explanation and causal recourse methods, and instead advocate for recourse methods that recommend actions exclusively on causal variables.
Unifying and Enhancing Graph Transformers via a Hierarchical Mask Framework
Graph Transformers (GTs) have emerged as a powerful paradigm for graph representation learning due to their ability to model diverse node interactions. However, existing GTs often rely on intricate architectural designs tailored to specific interactions, limiting their flexibly. To address this, we propose a unified hierarchical mask framework that reveals an underlying equivalence between model architecture and attention mask construction. This framework enables a consistent modeling paradigm by capturing diverse interactions through carefully designed attention masks. Theoretical analysis under this framework demonstrates that the probability of correct classification positively correlates with the receptive field size and label consistency, leading to a fundamental design principle: An effective attention mask should ensure both a sufficiently large receptive field and a high level of label consistency.
Neurosymbolic Diffusion Models
Neurosymbolic (NeSy) predictors combine neural perception with symbolic reasoning to solve tasks like visual reasoning. However, standard NeSy predictors assume conditional independence between the symbols they extract, thus limiting their ability to model interactions and uncertainty -- often leading to overconfident predictions and poor out-of-distribution generalisation. To overcome the limitations of the independence assumption, we introduce neurosymbolic diffusion models (NESYDMS), a new class of NeSy predictors that use discrete diffusion to model dependencies between symbols.