GlitchBench: Can large multimodal models detect video game glitches?
Taesiri, Mohammad Reza, Feng, Tianjun, Bezemer, Cor-Paul, Nguyen, Anh
–arXiv.org Artificial Intelligence
Large multimodal models (LMMs) have evolved from large language models (LLMs) to integrate multiple input modalities, such as visual inputs. This integration augments the capacity of LLMs for tasks requiring visual comprehension and reasoning. However, the extent and limitations of their enhanced abilities are not fully understood, especially when it comes to real-world tasks. To address this gap, we introduce GlitchBench, a novel benchmark derived from video game quality assurance tasks, to test and evaluate the reasoning capabilities of LMMs. Our benchmark is curated from a variety of unusual and glitched scenarios from video games and aims to challenge both the visual and linguistic reasoning powers of LMMs in detecting and interpreting out-of-the-ordinary events. We evaluate multiple state-of-the-art LMMs, and we show that GlitchBench presents a new challenge for these models. Code and data are available at: https://glitchbench.github.io/
arXiv.org Artificial Intelligence
Dec-8-2023
- Country:
- North America > Canada
- Alberta (0.14)
- Europe
- Netherlands > North Holland
- Amsterdam (0.04)
- France > Pays de la Loire
- Loire-Atlantique > Nantes (0.04)
- Netherlands > North Holland
- Asia
- Middle East
- Iran (0.04)
- Republic of Türkiye > Batman Province
- Batman (0.04)
- Bangladesh > Dhaka Division
- Dhaka District > Dhaka (0.04)
- Middle East
- Africa > Guinea
- Kankan Region > Kankan Prefecture > Kankan (0.04)
- North America > Canada
- Genre:
- Research Report > New Finding (0.45)
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology:
- Information Technology > Artificial Intelligence
- Vision (1.00)
- Natural Language > Large Language Model (1.00)
- Games (1.00)
- Machine Learning > Neural Networks
- Deep Learning (0.95)
- Information Technology > Artificial Intelligence