Pure Exploration with Multiple Correct Answers
Degenne, Rémy, Koolen, Wouter M.
We determine the sample complexity of pure exploration bandit problems with multiple good answers. We derive a lower bound using a new game equilibrium argument. We show how continuity and convexity properties of single-answer problems ensures that the Track-and-Stop algorithm has asymptotically optimal sample complexity. However, that convexity is lost when going to the multiple-answer setting. We present a new algorithm which extends Track-and-Stop to the multiple-answer case and has asymptotic sample complexity matching the lower bound.
Feb-9-2019
- Country:
- Europe (0.46)
- North America > United States
- New York > New York County > New York City (0.14)
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- Research Report (0.40)
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