Improved Regret Bounds for Linear Adversarial MDPs via Linear Optimization

Kong, Fang, Zhang, Xiangcheng, Wang, Baoxiang, Li, Shuai

arXiv.org Artificial Intelligence 

Reinforcement learning (RL) describes the interaction between a learning agent and an unknown environment, where the agent aims to maximize the cumulative reward through trial and error Sutton and Barto [2018]. It has achieved great success in many real applications, such as games [Mnih et al., 2013; Silver et al., 2016], robotics [Kober et al., 2013; Lillicrap et al., 2015], autonomous driving [Kiran et al., 2021] and recommendation systems [Afsar et al., 2022; Lin et al., 2021]. The interaction in RL is commonly portrayed by Markov decision processes (MDP). Most of the works study the stochastic setting, where the reward is sampled from a fixed distribution [Azar et al., 2017; Jin et al., 2018; Simchowitz and Jamieson, 2019; Yang et al., 2021]. RL in real applications is in general more challenging than the stochastic setting, as the environment could be nonstationary and the reward function could be adaptive towards the agent's policy. For example, a scheduling algorithm will be deployed to self-interested parties, and recommendation algorithms will face strategic users. To design robust algorithms that work under non-stationary environments, a line of works focuses on the adversarial setting, where the reward function could be arbitrarily chosen by an adversary [Yu et al., 2009; Rosenberg and Mansour, 2019; Jin et al., 2020a; Chen et al., 2021; Luo et al., 2021a].

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