The Nexus of AR/VR, Large Language Models, UI/UX, and Robotics Technologies in Enhancing Learning and Social Interaction for Children: A Systematic Review
Paneru, Biplov, Paneru, Bishwash
–arXiv.org Artificial Intelligence
The combination of large language models (LLMs), augmented reality (AR), and user interface/user experience (UI/UX) design in therapies for children, especially with disorders like autism spectrum disorder (ASD), is examined in this review study. Three primary areas are covered in this review: how AR can improve social and learning results; how LLMs can help with communication; and how UI/UX design affects how effective these technologies are. Results reveal that while LLMs can provide individualized learning and communication support, AR has demonstrated promise in enhancing social skills, motivation, and attention. For children with ASD, accessible and interesting interventions depend heavily on effective UI/UX design. To optimize the benefits of these technologies in ASD therapies, the study emphasizes the need for additional research to address difficulties related to customization, accessibility, and integration. Keywords: Autism Spectrum Disorder, Large Language Models (LLM), Augmented Reality (AR), Virtual Reality (VR) 1. Introduction Children with autism can benefit greatly from digitally assisted language therapies thanks to augmented reality (AR). Numerous results and insights about the use of augmented reality (AR) as a teaching and pedagogical aid have been reported by educators and researchers [1]. The use of computer technology--particularly augmented reality--in autism spectrum disorder (ASD) therapies has grown as a means of treating or mitigating the symptoms of the disorder. Not just for kids of a certain age or educational level, augmented reality is an entertaining form of technology that facilitates easy interaction and helps kids comprehend and retain information [2]. A neurodevelopmental disorder known as autism spectrum disorder (ASD) is marked by recurring problems with social interaction and communication, as well as a limitation in interests and repetitive activities [3]. It is believed that one in every 100 youngsters worldwide is affected by ASD.
arXiv.org Artificial Intelligence
Sep-26-2024
- Country:
- Asia
- China (0.04)
- Nepal > Gandaki Province
- Kaski District > Pokhara (0.04)
- Europe
- Portugal > Lisbon
- Lisbon (0.04)
- Switzerland > Basel-City
- Basel (0.04)
- Portugal > Lisbon
- South America > Colombia
- Atlántico Department > Barranquilla (0.04)
- Asia
- Genre:
- Overview (1.00)
- Research Report
- Experimental Study (1.00)
- New Finding (1.00)
- Industry:
- Health & Medicine > Therapeutic Area > Neurology > Autism (1.00)