Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes
Tang, Chen, Abbatematteo, Ben, Hu, Jiaheng, Chandra, Rohan, Martín-Martín, Roberto, Stone, Peter
–arXiv.org Artificial Intelligence
Reinforcement learning (RL) (1) refers to a class of decision-making problems in which an agent must learn through trial-and-error to act in such a way that maximizes its accumulated return, as encoded by a scalar reward function that maps the agent's states and actions to immediate rewards. RL algorithms, particularly their combination with deep neural networks referred to as deep RL (DRL) (2), have shown remarkable capabilities in solving complex decision-making problems even with high-dimensional observations in domains such as board games (3), video games (4), healthcare (5), and recommendation systems (6). These successes underscore the potential of DRL for controlling robotic systems with high-dimensional state or observation space and highly nonlinear dynamics to perform challenging tasks that conventional decision-making, planning, and control approaches (e.g., classical control, optimal control, sampling-based planning) cannot handle effectively. Yet, the most notable milestones of DRL so far have been achieved in simulation or game environments, where RL agents can learn from extensive experience. In contrast, robots need to complete tasks in the physical world, which presents additional challenges. It is often inefficient and/or unsafe for the RL agents to collect trial-and-error samples directly in the physical world, and it is usually impossible to create an exact replica of the complex real world in simulation. These challenges notwithstanding, recent advances have enabled DRL to succeed at some real-world robotic tasks. For instance, DRL has enabled champion-level drone racing (7) and versatile quadruped locomotion control integrated into production-level quadruped systems (e.g., ANYbotics
arXiv.org Artificial Intelligence
Sep-16-2024
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