Tang, Chen
SurveyX: Academic Survey Automation via Large Language Models
Liang, Xun, Yang, Jiawei, Wang, Yezhaohui, Tang, Chen, Zheng, Zifan, Song, Shichao, Lin, Zehao, Yang, Yebin, Niu, Simin, Wang, Hanyu, Tang, Bo, Xiong, Feiyu, Mao, Keming, li, Zhiyu
Large Language Models (LLMs) have demonstrated exceptional comprehension capabilities and a vast knowledge base, suggesting that LLMs can serve as efficient tools for automated survey generation. However, recent research related to automated survey generation remains constrained by some critical limitations like finite context window, lack of in-depth content discussion, and absence of systematic evaluation frameworks. Inspired by human writing processes, we propose SurveyX, an efficient and organized system for automated survey generation that decomposes the survey composing process into two phases: the Preparation and Generation phases. By innovatively introducing online reference retrieval, a pre-processing method called AttributeTree, and a re-polishing process, SurveyX significantly enhances the efficacy of survey composition. Experimental evaluation results show that SurveyX outperforms existing automated survey generation systems in content quality (0.259 improvement) and citation quality (1.76 enhancement), approaching human expert performance across multiple evaluation dimensions. Examples of surveys generated by SurveyX are available on www.surveyx.cn
DERMARK: A Dynamic, Efficient and Robust Multi-bit Watermark for Large Language Models
Lin, Qihao, Tang, Chen, zhang, Lan, zhang, Junyang, Li, Xiangyang
Well-trained large language models (LLMs) present significant risks, including potential malicious use and copyright infringement. Current studies aim to trace the distribution of LLM-generated texts by implicitly embedding watermarks. Among these, the single-bit watermarking method can only determine whether a given text was generated by an LLM. In contrast, the multi-bit watermarking method embeds richer information into the generated text, which can identify which LLM generated and distributed a given text to which user. However, existing efforts embed the multi-bit watermark directly into the generated text without accounting for its watermarking capacity. This approach can result in embedding failures when the text's watermarking capacity is insufficient. In this paper, we derive the watermark embedding distribution based on the logits of LLMs and propose a formal inequality to segment the text optimally for watermark embedding. Building on this foundation, we propose DERMARK, a dynamic, efficient, and robust multi-bit watermarking method. DERMARK divides the text into segments of varying lengths for each bit embedding, adaptively matching the text's capacity. It achieves this with negligible overhead and robust performance against text editing by minimizing watermark extraction loss. Comprehensive experiments demonstrate that, compared to the SOTA method, our method reduces the number of tokens required for embedding each bit by 20\%, reduces watermark embedding time by 50\%, and is robust to text editing and watermark erasure attacks.
GRAPHMOE: Amplifying Cognitive Depth of Mixture-of-Experts Network via Introducing Self-Rethinking Mechanism
Tang, Chen, Lv, Bo, Zheng, Zifan, Yang, Bohao, Zhao, Kun, Liao, Ning, Wang, Xiaoxing, Xiong, Feiyu, Li, Zhiyu, Liu, Nayu, Jiang, Jingchi
Traditional Mixture-of-Experts (MoE) networks benefit from utilizing multiple smaller expert models as opposed to a single large network. However, these experts typically operate independently, leaving a question open about whether interconnecting these models could enhance the performance of MoE networks. In response, we introduce GRAPHMOE, a novel method aimed at augmenting the cognitive depth of language models via a self-rethinking mechanism constructed on Pseudo GraphMoE networks. GRAPHMOE employs a recurrent routing strategy to simulate iterative thinking steps, thereby facilitating the flow of information among expert nodes. We implement the GRAPHMOE architecture using Low-Rank Adaptation techniques (LoRA) and conduct extensive experiments on various benchmark datasets. The experimental results reveal that GRAPHMOE outperforms other LoRA based models, achieving state-of-the-art (SOTA) performance. Additionally, this study explores a novel recurrent routing strategy that may inspire further advancements in enhancing the reasoning capabilities of language models.
SpecFuse: Ensembling Large Language Models via Next-Segment Prediction
Lv, Bo, Tang, Chen, Zhang, Yanan, Liu, Xin, Yu, Yue, Luo, Ping
Ensembles of generative large language models (LLMs) can integrate the strengths of different LLMs to compensate for the limitations of individual models. However, recent work has focused on training an additional fusion model to combine complete responses from multiple LLMs, failing to tap into their collaborative potential to generate higher-quality responses. Moreover, as the additional fusion model is trained on a specialized dataset, these methods struggle with generalizing to open-domain queries from online users. In this paper, we propose SpecFuse, a novel ensemble framework that outputs the fused result by iteratively producing the next segment through collaboration among LLMs. This is achieved through cyclic execution of its inference and verification components. In each round, the inference component invokes each base LLM to generate candidate segments in parallel, and the verify component calls these LLMs again to predict the ranking of the segments. The top-ranked segment is then broadcast to all LLMs, encouraging them to generate higher-quality segments in the next round. This approach also allows the base LLMs to be plug-and-play, without any training or adaptation, avoiding generalization limitations. Furthermore, to conserve computational resources, we propose a model exit mechanism that dynamically excludes models exhibiting poor performance in previous rounds during each query response. In this way, it effectively reduces the number of model calls while maintaining overall performance.
Residual-MPPI: Online Policy Customization for Continuous Control
Wang, Pengcheng, Li, Chenran, Weaver, Catherine, Kawamoto, Kenta, Tomizuka, Masayoshi, Tang, Chen, Zhan, Wei
Policies learned through Reinforcement Learning (RL) and Imitation Learning (IL) have demonstrated significant potential in achieving advanced performance in continuous control tasks. However, in real-world environments, it is often necessary to further customize a trained policy when there are additional requirements that were unforeseen during the original training phase. It is possible to fine-tune the policy to meet the new requirements, but this often requires collecting new data with the added requirements and access to the original training metric and policy parameters. In contrast, an online planning algorithm, if capable of meeting the additional requirements, can eliminate the necessity for extensive training phases and customize the policy without knowledge of the original training scheme or task. In this work, we propose a generic online planning algorithm for customizing continuous-control policies at the execution time which we call Residual-MPPI. It is able to customize a given prior policy on new performance metrics in few-shot and even zero-shot online settings. Also, Residual-MPPI only requires access to the action distribution produced by the prior policy, without additional knowledge regarding the original task. Through our experiments, we demonstrate that the proposed Residual-MPPI algorithm can accomplish the few-shot/zero-shot online policy customization task effectively, including customizing the champion-level racing agent, Gran Turismo Sophy (GT Sophy) 1.0, in the challenging car racing scenario, Gran Turismo Sport (GTS) environment. Demo videos are available on our website: https://sites.google.com/view/residual-mppi
BeTAIL: Behavior Transformer Adversarial Imitation Learning from Human Racing Gameplay
Weaver, Catherine, Tang, Chen, Hao, Ce, Kawamoto, Kenta, Tomizuka, Masayoshi, Zhan, Wei
Imitation learning learns a policy from demonstrations without requiring hand-designed reward functions. In many robotic tasks, such as autonomous racing, imitated policies must model complex environment dynamics and human decision-making. Sequence modeling is highly effective in capturing intricate patterns of motion sequences but struggles to adapt to new environments or distribution shifts that are common in real-world robotics tasks. In contrast, Adversarial Imitation Learning (AIL) can mitigate this effect, but struggles with sample inefficiency and handling complex motion patterns. Thus, we propose BeTAIL: Behavior Transformer Adversarial Imitation Learning, which combines a Behavior Transformer (BeT) policy from human demonstrations with online AIL. BeTAIL adds an AIL residual policy to the BeT policy to model the sequential decision-making process of human experts and correct for out-of-distribution states or shifts in environment dynamics. We test BeTAIL on three challenges with expert-level demonstrations of real human gameplay in Gran Turismo Sport. Our proposed residual BeTAIL reduces environment interactions and improves racing performance and stability, even when the BeT is pretrained on different tracks than downstream learning. Videos and code available at: https://sites.google.com/berkeley.edu/BeTAIL/home.
WOMD-Reasoning: A Large-Scale Language Dataset for Interaction and Driving Intentions Reasoning
Li, Yiheng, Ge, Chongjian, Li, Chenran, Xu, Chenfeng, Tomizuka, Masayoshi, Tang, Chen, Ding, Mingyu, Zhan, Wei
We propose Waymo Open Motion Dataset-Reasoning (WOMD-Reasoning), a language annotation dataset built on WOMD, with a focus on describing and reasoning interactions and intentions in driving scenarios. Previous language datasets primarily captured interactions caused by close distances. However, interactions induced by traffic rules and human intentions, which can occur over long distances, are yet sufficiently covered, despite being very common and more challenging for prediction or planning models to understand. Therefore, our WOMD-Reasoning focuses extensively on these interactions, providing a total of 409k Q&As for varying types of interactions. Additionally, WOMD-Reasoning presents by far the largest Q&A dataset on real-world driving scenarios, with around 3 million Q&As covering various topics of autonomous driving from map descriptions, motion status descriptions, to narratives and analyses of agents' interactions, behaviors, and intentions. This extensive textual information enables fine-tuning driving-related Large Language Models (LLMs) for a wide range of applications like scene description, prediction, planning, etc. By incorporating interaction and intention language from WOMD-Reasoning, we see significant enhancements in the performance of the state-of-the-art trajectory prediction model, Multipath++, with improvements of 10.14% in $MR_6$ and 6.90% in $minFDE_6$, proving the effectiveness of WOMD-Reasoning. We hope WOMD-Reasoning would empower LLMs in driving to offer better interaction understanding and behavioral reasoning. The dataset is available on https://waymo.com/open/download .
SimsChat: A Customisable Persona-Driven Role-Playing Agent
Yang, Bohao, Liu, Dong, Tang, Chen, Xiao, Chenghao, Zhao, Kun, Li, Chao, Yuan, Lin, Yang, Guang, Huang, Lanxiao, Lin, Chenghua
Large Language Models (LLMs) possess the remarkable capability to understand human instructions and generate high-quality text, enabling them to act as agents that simulate human behaviours. This capability allows LLMs to emulate human beings in a more advanced manner, beyond merely replicating simple human behaviours. However, there is a lack of exploring into leveraging LLMs to craft characters from several aspects. In this work, we introduce the Customisable Conversation Agent Framework, which employs LLMs to simulate real-world characters that can be freely customised according to different user preferences. The customisable framework is helpful for designing customisable characters and role-playing agents according to human's preferences. We first propose the SimsConv dataset, which comprises 68 different customised characters, 1,360 multi-turn role-playing dialogues, and encompasses 13,971 interaction dialogues in total. The characters are created from several real-world elements, such as career, aspiration, trait, and skill. Building on these foundations, we present SimsChat, a freely customisable role-playing agent. It incorporates different real-world scenes and topic-specific character interaction dialogues, simulating characters' life experiences in various scenarios and topic-specific interactions with specific emotions. Experimental results show that our proposed framework achieves desirable performance and provides helpful guideline for building better simulacra of human beings in the future. Our data and code are available at https://github.com/Bernard-Yang/SimsChat.
BioMNER: A Dataset for Biomedical Method Entity Recognition
Tang, Chen, Yang, Bohao, Zhao, Kun, Lv, Bo, Xiao, Chenghao, Guerin, Frank, Lin, Chenghua
Named entity recognition (NER) stands as a fundamental and pivotal task within the realm of Natural Language Processing. Particularly within the domain of Biomedical Method NER, this task presents notable challenges, stemming from the continual influx of domain-specific terminologies in scholarly literature. Current research in Biomedical Method (BioMethod) NER suffers from a scarcity of resources, primarily attributed to the intricate nature of methodological concepts, which necessitate a profound understanding for precise delineation. In this study, we propose a novel dataset for biomedical method entity recognition, employing an automated BioMethod entity recognition and information retrieval system to assist human annotation. Furthermore, we comprehensively explore a range of conventional and contemporary open-domain NER methodologies, including the utilization of cutting-edge large-scale language models (LLMs) customised to our dataset. Our empirical findings reveal that the large parameter counts of language models surprisingly inhibit the effective assimilation of entity extraction patterns pertaining to biomedical methods. Remarkably, the approach, leveraging the modestly sized ALBERT model (only 11MB), in conjunction with conditional random fields (CRF), achieves state-of-the-art (SOTA) performance.
Q-DiT: Accurate Post-Training Quantization for Diffusion Transformers
Chen, Lei, Meng, Yuan, Tang, Chen, Ma, Xinzhu, Jiang, Jingyan, Wang, Xin, Wang, Zhi, Zhu, Wenwu
Recent advancements in diffusion models, particularly the trend of architectural transformation from UNet-based Diffusion to Diffusion Transformer (DiT), have significantly improved the quality and scalability of image synthesis. Despite the incredible generative quality, the large computational requirements of these large-scale models significantly hinder the deployments in real-world scenarios. Post-training Quantization (PTQ) offers a promising solution by compressing model sizes and speeding up inference for the pretrained models while eliminating model retraining. However, we have observed the existing PTQ frameworks exclusively designed for both ViT and conventional Diffusion models fall into biased quantization and result in remarkable performance degradation. In this paper, we find that the DiTs typically exhibit considerable variance in terms of both weight and activation, which easily runs out of the limited numerical representations. To address this issue, we devise Q-DiT, which seamlessly integrates three techniques: fine-grained quantization to manage substantial variance across input channels of weights and activations, an automatic search strategy to optimize the quantization granularity and mitigate redundancies, and dynamic activation quantization to capture the activation changes across timesteps. Extensive experiments on the ImageNet dataset demonstrate the effectiveness of the proposed Q-DiT. Specifically, when quantizing DiT-XL/2 to W8A8 on ImageNet 256x256, Q-DiT achieves a remarkable reduction in FID by 1.26 compared to the baseline. Under a W4A8 setting, it maintains high fidelity in image generation, showcasing only a marginal increase in FID and setting a new benchmark for efficient, high-quality quantization in diffusion transformers. Code is available at \href{https://github.com/Juanerx/Q-DiT}{https://github.com/Juanerx/Q-DiT}.