Intrinsic fluctuations of reinforcement learning promote cooperation
Barfuss, Wolfram, Meylahn, Janusz
–arXiv.org Artificial Intelligence
In this work, we ask for and answer what makes classical temporal-difference reinforcement learning with epsilon-greedy strategies cooperative. Cooperating in social dilemma situations is vital for animals, humans, and machines. While evolutionary theory revealed a range of mechanisms promoting cooperation, the conditions under which agents learn to cooperate are contested. Here, we demonstrate which and how individual elements of the multi-agent learning setting lead to cooperation. We use the iterated Prisoner's dilemma with one-period memory as a testbed. Each of the two learning agents learns a strategy that conditions the following action choices on both agents' action choices of the last round. We find that next to a high caring for future rewards, a low exploration rate, and a small learning rate, it is primarily intrinsic stochastic fluctuations of the reinforcement learning process which double the final rate of cooperation to up to 80%. Thus, inherent noise is not a necessary evil of the iterative learning process. It is a critical asset for the learning of cooperation. However, we also point out the trade-off between a high likelihood of cooperative behavior and achieving this in a reasonable amount of time. Our findings are relevant for purposefully designing cooperative algorithms and regulating undesired collusive effects.
arXiv.org Artificial Intelligence
Feb-21-2023
- Country:
- North America > United States
- District of Columbia > Washington (0.04)
- New York > New York County
- New York City (0.04)
- New Jersey > Mercer County
- Princeton (0.04)
- Massachusetts > Middlesex County
- Cambridge (0.04)
- Europe
- Netherlands > North Holland
- Amsterdam (0.04)
- Germany > Baden-Württemberg
- Tübingen Region > Tübingen (0.14)
- Netherlands > North Holland
- Asia > Middle East
- Jordan (0.04)
- North America > United States
- Genre:
- Research Report > New Finding (1.00)
- Industry:
- Government (0.68)
- Education (0.67)
- Technology: