Game of Trust: How Trustworthy Does Your Blockchain Think You Are?
Drineas, Petros, Nema, Rohit, Ostrovsky, Rafail, Zikas, Vassilis
–arXiv.org Artificial Intelligence
We investigate how a blockchain can distill the collective belief of its nodes regarding the trustworthiness of a (sub)set of nodes into a {\em reputation system} that reflects the probability of correctly performing a task. To address this question, we introduce a framework that breaks it down into two sub-problems: 1. (Information Extraction): How can the system distill trust information from a function of the nodes' true beliefs? 2. (Incentive Design): How can we incentivize nodes to truthfully report such information? To tackle the first sub-problem, we adapt, in a non-trivial manner, the well-known PageRank algorithm to our problem. For the second, we define a new class of games, called Trustworthy Reputation games (TRep games), which aim to extract the collective beliefs on trust from the actions of rational participants. We then propose a concrete TRep game whose utility function leverages Personalized PageRank and can be instantiated through a straightforward blockchain rewards mechanism. Building on this, we show how the TRep game enables the design of a reputation system. Such systems can enhance the robustness, scalability, and efficiency of blockchain and DeFi solutions. For instance, we demonstrate how such a system can be used within a Proof-of-Reputation blockchain.
arXiv.org Artificial Intelligence
Oct-13-2025
- Country:
- Asia
- Europe
- Italy > Liguria
- Genoa (0.04)
- Netherlands > South Holland
- Dordrecht (0.04)
- United Kingdom > England
- Cambridgeshire > Cambridge (0.04)
- Oxfordshire > Oxford (0.04)
- Italy > Liguria
- North America > United States
- California
- Santa Barbara County > Santa Barbara (0.04)
- Santa Clara County > Palo Alto (0.04)
- Massachusetts > Middlesex County
- Cambridge (0.04)
- New York > New York County
- New York City (0.14)
- California
- Genre:
- Research Report (0.64)
- Industry:
- Banking & Finance > Trading (1.00)
- Information Technology > Security & Privacy (1.00)
- Leisure & Entertainment > Games (0.68)
- Technology:
- Information Technology
- Artificial Intelligence (1.00)
- Communications (1.00)
- Data Science (1.00)
- Game Theory (1.00)
- Information Management > Search (1.00)
- e-Commerce > Financial Technology (1.00)
- Information Technology