Count-based Novelty Exploration in Classical Planning

Rosa, Giacomo, Lipovetzky, Nir

arXiv.org Artificial Intelligence 

Count-based exploration methods are widely employed subdivide planning problems into smaller sub-problems through the to improve the exploratory behavior of learning agents over sequential use of partitioning heuristics to control the direction of search and decision problems. Meanwhile, Novelty search has achieved success increase the number of novel nodes. Katz et al. [13] provide a definition in Classical Planning through recording of the first, but not successive, of novelty of a state with respect to its heuristic estimate, providing occurrences of tuples. In order to structure the exploration, multiple novelty measures which quantify the novelty degree of a however, the number of tuples considered needs to grow exponentially state in terms of the number of novel and non-novel state facts. More as the search progresses. We propose a new novelty technique, recently, Singh et al. [27] introduce approximate novelty, which uses classical count-based novelty, which aims to explore the state space an approximate measurement of state novelty which is more time with a constant number of tuples, by leveraging the frequency of each and memory efficient, proving capable of estimating novelty values tuple's appearance in a search tree. We then justify the mechanisms of cardinality greater than 2 in practical scenarios. Relating Novelty through which lower tuple counts lead the search towards novel tuples.

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