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 Supervised Learning


Submodular meets Structured: Finding Diverse Subsets in Exponentially-Large Structured Item Sets

Neural Information Processing Systems

To cope with the high level of ambiguity faced in domains such as Computer Vision or Natural Language processing, robust prediction methods often search for a diverse set of high-quality candidate solutions or proposals. In structured prediction problems, this becomes a daunting task, as the solution space (image labelings, sentence parses, etc.) is exponentially large. We study greedy algorithms for finding a diverse subset of solutions in structured-output spaces by drawing new connections between submodular functions over combinatorial item sets and High-Order Potentials (HOPs) studied for graphical models. Specifically, we show via examples that when marginal gains of submodular diversity functions allow structured representations, this enables efficient (sub-linear time) approximate maximization by reducing the greedy augmentation step to inference in a factor graph with appropriately constructed HOPs. We discuss benefits, tradeoffs, and show that our constructions lead to significantly better proposals.


Structure Regularization for Structured Prediction

Neural Information Processing Systems

While there are many studies on weight regularization, the study on structure regularization is rare. Many existing systems on structured prediction focus on increasing the level of structural dependencies within the model. However, this trend could have been misdirected, because our study suggests that complex structures are actually harmful to generalization ability in structured prediction. To control structure-based overfitting, we propose a structure regularization framework via \emph{structure decomposition}, which decomposes training samples into mini-samples with simpler structures, deriving a model with better generalization power. We show both theoretically and empirically that structure regularization can effectively control overfitting risk and lead to better accuracy. As a by-product, the proposed method can also substantially accelerate the training speed. The method and the theoretical results can apply to general graphical models with arbitrary structures. Experiments on well-known tasks demonstrate that our method can easily beat the benchmark systems on those highly-competitive tasks, achieving record-breaking accuracies yet with substantially faster training speed.


Predicting Useful Neighborhoods for Lazy Local Learning

Neural Information Processing Systems

Lazy local learning methods train a classifier on the fly" at test time, using only a subset of the training instances that are most relevant to the novel test example. The goal is to tailor the classifier to the properties of the data surrounding the test example. Existing methods assume that the instances most useful for building the local model are strictly those closest to the test example. However, this fails to account for the fact that the success of the resulting classifier depends on the full distribution of selected training instances. Rather than simply gather the test example's nearest neighbors, we propose to predict the subset of training data that is jointly relevant to training its local model. We develop an approach to discover patterns between queries and their "good" neighborhoods using large-scale multi-label classification with compressed sensing. Given a novel test point, we estimate both the composition and size of the training subset likely to yield an accurate local model. We demonstrate the approach on image classification tasks on SUN and aPascal and show it outperforms traditional global and local approaches."


Weakly-supervised Discovery of Visual Pattern Configurations

Neural Information Processing Systems

The prominence of weakly labeled data gives rise to a growing demand for object detection methods that can cope with minimal supervision. We propose an approach that automatically identifies discriminative configurations of visual patterns that are characteristic of a given object class. We formulate the problem as a constrained submodular optimization problem and demonstrate the benefits of the discovered configurations in remedying mislocalizations and finding informative positive and negative training examples. Together, these lead to state-of-the-art weakly-supervised detection results on the challenging PASCAL VOC dataset.


Submodular meets Structured: Finding Diverse Subsets in Exponentially-Large Structured Item Sets

arXiv.org Machine Learning

To cope with the high level of ambiguity faced in domains such as Computer Vision or Natural Language processing, robust prediction methods often search for a diverse set of high-quality candidate solutions or proposals. In structured prediction problems, this becomes a daunting task, as the solution space (image labelings, sentence parses, etc.) is exponentially large. We study greedy algorithms for finding a diverse subset of solutions in structured-output spaces by drawing new connections between submodular functions over combinatorial item sets and High-Order Potentials (HOPs) studied for graphical models. Specifically, we show via examples that when marginal gains of submodular diversity functions allow structured representations, this enables efficient (sub-linear time) approximate maximization by reducing the greedy augmentation step to inference in a factor graph with appropriately constructed HOPs. We discuss benefits, tradeoffs, and show that our constructions lead to significantly better proposals.


Analysis of the Limitations of an Experience Metric Space when Used in a Mobile Domestic Robot

AAAI Conferences

This paper introduces the concept and use of an Interaction History Architecture for use on a mobile domestic robot and analyses the limitations of this configuration. The interaction history architecture builds upon Shannon information theory and has been previously used in a humanoid robot to learn basic children’s games. Previous work has shown that experience spaces can be highly flexible when used for learning. In this paper we outline and experiment designed to test the abilities of the architecture and how it can be used with classic clicker style training to teach domestic robots simple tasks. It then presents results from an experiment exploring these capabilities as well as the limitation found therein.


On Classification with Bags, Groups and Sets

arXiv.org Machine Learning

In recent years, the field of pattern recognition has seen many problems that are difficult to formulate as regular supervised classification problems where (feature vector, label) pairs are available to train a classifier that, in turn, can predict labels for previously unseen feature vectors. A subset of these problems contains learning scenarios where (part of) the objects are represented by sets or bags of feature vectors or instances. Such learning scenarios include multiple instance learning [11], set classification [42], group-based classification [47] and many others. In this paper we review these learning scenarios. There are several reasons why a bag representation might be chosen in a pattern recognition problem. The first reason is that a single feature vector is often too restrictive to describe an object. For example, in drug activity prediction, we are interested in classifying molecules as having the desired effect (active) or not. However, a molecule is not just a list of its elements: most molecules can fold into different shapes or conformations, which can influence the activity of that molecule.


Tight Error Bounds for Structured Prediction

arXiv.org Machine Learning

Structured prediction tasks in machine learning involve the simultaneous prediction of multiple labels. This is typically done by maximizing a score function on the space of labels, which decomposes as a sum of pairwise elements, each depending on two specific labels. Intuitively, the more pairwise terms are used, the better the expected accuracy. However, there is currently no theoretical account of this intuition. This paper takes a significant step in this direction. We formulate the problem as classifying the vertices of a known graph $G=(V,E)$, where the vertices and edges of the graph are labelled and correlate semi-randomly with the ground truth. We show that the prospects for achieving low expected Hamming error depend on the structure of the graph $G$ in interesting ways. For example, if $G$ is a very poor expander, like a path, then large expected Hamming error is inevitable. Our main positive result shows that, for a wide class of graphs including 2D grid graphs common in machine vision applications, there is a polynomial-time algorithm with small and information-theoretically near-optimal expected error. Our results provide a first step toward a theoretical justification for the empirical success of the efficient approximate inference algorithms that are used for structured prediction in models where exact inference is intractable.


ICE: Enabling Non-Experts to Build Models Interactively for Large-Scale Lopsided Problems

arXiv.org Artificial Intelligence

Quick interaction between a human teacher and a learning machine presents numerous benefits and challenges when working with web-scale data. The human teacher guides the machine towards accomplishing the task of interest. The learning machine leverages big data to find examples that maximize the training value of its interaction with the teacher. When the teacher is restricted to labeling examples selected by the machine, this problem is an instance of active learning. When the teacher can provide additional information to the machine (e.g., suggestions on what examples or predictive features should be used) as the learning task progresses, then the problem becomes one of interactive learning. To accommodate the two-way communication channel needed for efficient interactive learning, the teacher and the machine need an environment that supports an interaction language. The machine can access, process, and summarize more examples than the teacher can see in a lifetime. Based on the machine's output, the teacher can revise the definition of the task or make it more precise. Both the teacher and the machine continuously learn and benefit from the interaction. We have built a platform to (1) produce valuable and deployable models and (2) support research on both the machine learning and user interface challenges of the interactive learning problem. The platform relies on a dedicated, low-latency, distributed, in-memory architecture that allows us to construct web-scale learning machines with quick interaction speed. The purpose of this paper is to describe this architecture and demonstrate how it supports our research efforts. Preliminary results are presented as illustrations of the architecture but are not the primary focus of the paper.


Multi-Instance Learning with Distribution Change

AAAI Conferences

Multi-instance learning deals with tasks where each example is a bag of instances, and the bag labels of training data are known whereas instance labels are unknown. Most previous studies on multi-instance learning assumed that the training and testing data are from the same distribution; however, this assumption is often violated in real tasks. In this paper, we present possibly the first study on multi-instance learning with distribution change. We propose the MICS approach by considering both bag-level and instance-level distribution change. Experiments show that MICS is almost always significantly better than many state-of-the-art multi-instance learning algorithms when distribution change occurs; and even when there is no distribution change, their performances are still comparable.