Computer Chess: The Drosophila of AI

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The domain of computer chess playing is suggested as a general means for quantifying the distance by which we have not yet achieved our stated objectives in artificial intelligence. The game of chess traditionally has been considered, at least in Western societies, as the epitome of intellectual skill and accomplishment. Herbert Simon and later John McCarthy, among the cofounders of AI, have referred to chess as the Drosophila of AI, speaking metaphorically about the importance for genetics of Thomas Morgan's early research with fruit flies, for which he won the Nobel Prize in 1933. This metaphor is appropriate, since the quantification of human chess play has been institutionalized over the last 40 years by giving every tournament player a numerical rating, a metric that also can be used to measure progress in machine performance. In 1993, world champion Gary Kasparov unilaterally created his own world chess organization (The Professional Chess Association or PCA) with the aim of displacing The International Chess Federation (FIDE), which traditionally has supervised tournaments for the world title.

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