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G4-Attention: Deep Learning Model with Attention for predicting DNA G-Quadruplexes

arXiv.org Artificial Intelligence

G-Quadruplexes are the four-stranded non-canonical nucleic acid secondary structures, formed by the stacking arrangement of the guanine tetramers. They are involved in a wide range of biological roles because of their exceptionally unique and distinct structural characteristics. After the completion of the human genome sequencing project, a lot of bioinformatic algorithms were introduced to predict the active G4s regions \textit{in vitro} based on the canonical G4 sequence elements, G-\textit{richness}, and G-\textit{skewness}, as well as the non-canonical sequence features. Recently, sequencing techniques like G4-seq and G4-ChIP-seq were developed to map the G4s \textit{in vitro}, and \textit{in vivo} respectively at a few hundred base resolution. Subsequently, several machine learning approaches were developed for predicting the G4 regions using the existing databases. However, their prediction models were simplistic, and the prediction accuracy was notably poor. In response, here, we propose a novel convolutional neural network with Bi-LSTM and attention layers, named G4-attention, to predict the G4 forming sequences with improved accuracy. G4-attention achieves high accuracy and attains state-of-the-art results in the G4 prediction task. Our model also predicts the G4 regions accurately in the highly class-imbalanced datasets. In addition, the developed model trained on the human genome dataset can be applied to any non-human genome DNA sequences to predict the G4 formation propensities.


Estimating the energy requirements for long term memory formation

arXiv.org Artificial Intelligence

Brains consume metabolic energy to process information, but also to store memories. The energy required for memory formation can be substantial, for instance in fruit flies memory formation leads to a shorter lifespan upon subsequent starvation (Mery and Kawecki, 2005). Here we estimate that the energy required corresponds to about 10mJ/bit and compare this to biophysical estimates as well as energy requirements in computer hardware. The cost for computation and information transmission, mostly for synaptic transmission and spike generation, is well documented, and the brain's design is now widely believed to be constrained by energy needs (Attwell and Laughlin, 2001; Lennie, 2003; Harris et al., 2012; Karbowski, 2012). More recently the metabolic cost of learning has been added to the brain's energy budget.


A New Artificial Intelligence Makes Mistakes--on Purpose

WIRED

It took about 50 years for computers to eviscerate humans in the venerable game of chess. A standard smartphone can now play the kind of moves that make a grandmaster's head spin. But one artificial intelligence program is taking a few steps backward, to appreciate how average humans play--blunders and all. The AI chess program, known as Maia, uses the kind of cutting-edge AI behind the best superhuman chess-playing programs. But instead of learning how to destroy an opponent on the board, Maia focuses on predicting human moves, including the mistakes they make.


Physically-Inspired Gaussian Process Models for Post-Transcriptional Regulation in Drosophila

arXiv.org Machine Learning

The regulatory process of Drosophila has been thoroughly studied for understanding a great variety of systems biology principles. While pattern-forming gene networks are further analysed in the transcription step, post-transcriptional events (e.g. translation, protein processing) play an important role in establishing protein expression patterns and levels. Since post-transcriptional regulation of gap genes in Drosophila depends on spatiotemporal interactions between mRNAs and gap proteins, proper physically-inspired stochastic models are required to study the existing link between both quantities. Previous research attempts have shown that the use of Gaussian processes (GPs) and differential equations leads to promising predictions when analysing regulatory networks. Here we aim at further investigating two types of physically-inspired GP models based on a reaction-diffusion equation where the main difference lies on whether the GP prior is placed. While one of them has been studied previously using gap protein data only, the other is novel and yields a simplistic approach requiring only the differentiation of kernel functions. In contrast to other stochastic frameworks, discretising the spatial space is not required here. Both GP models are tested under different conditions depending on the availability of gap gene mRNA expression data. Finally, their performances are assessed on a high-resolution dataset describing the blastoderm stage of the early embryo of Drosophila melanogaster.


Chess, a Drosophila of reasoning

Science

The recent world chess championship saw Magnus Carlsen defend his title against Fabiano Caruana. But it was not a contest between the two strongest chess players on the planet, only the strongest humans. Soon after I lost my rematch against IBM's Deep Blue in 1997, the short window of human-machine chess competition slammed shut forever. Unlike humans, machines keep getting faster, and today a smartphone chess app can be stronger than Deep Blue. But as we see with the AlphaZero system (see pages 1118 and 1140), machine dominance has not ended the historical role of chess as a laboratory of cognition.


John McCarthy -- Father of AI and Lisp -- Dies at 84

#artificialintelligence

When IBM's Deep Blue supercomputer won its famous chess rematch with then world champion Garry Kasparov in May 1997, the victory was hailed far and wide as a triumph of artificial intelligence. But John McCarthy – the man who coined the term and pioneered the field of AI research – didn't see it that way. As far back as the mid-60s, chess was called the "Drosophila of artificial intelligence" – a reference to the fruit flies biologists used to uncover the secrets of genetics – and McCarthy believed his successors in AI research had taken the analogy too far. "Computer chess has developed much as genetics might have if the geneticists had concentrated their efforts starting in 1910 on breeding racing Drosophila," McCarthy wrote following Deep Blue's win. "We would have some science, but mainly we would have very fast fruit flies."


President% Quarterly Message

AI Magazine

Too few people are doing basic research in AT rela-language processing seems misguided to me. There is too tive to the number working on applications The ratio of much emphasis on syntax and not enough on the semantics. This is unfortunate, between existing AI formalisms and English miss the point. Even the applied goals press in English what we already know how to express in proposed by various groups in the U.S., Europe and Japan for the next ten years are not just engineering extrapolations computerese. Rather we must study those ideas expressible in natural language that no-one knows how to represent at from the present state of science.


Technical Perspective: Solving Imperfect Information Games

Communications of the ACM

The study of games is as old as computer science itself. Babbage, Turing, and Shannon devised algorithms and hardware to play the game of chess. Game theory began with questions regarding optimal strategies in card games and chess, later developed into a formal system by von Neumann. Chess subsequently became the drosophila--or common fruitfly, the most studied organism in genetics--of artificial intelligence research. Early successes in chess and other games shaped the emerging field of AI: many planning algorithms first used in games became pillars of subsequent research; reinforcement learning was first developed for a checkers playing program; and the performance of game-playing programs has frequently been used to measure progress in AI.