SPRING: Studying the Paper and Reasoning to Play Games, So Yeon Min
–Neural Information Processing Systems
Open-world survival games pose significant challenges for AI algorithms due to their multi-tasking, deep exploration, and goal prioritization requirements. Despite reinforcement learning (RL) being popular for solving games, its high sample complexity limits its effectiveness in complex open-world games like Crafter or Minecraft. We propose a novel approach, SPRING, to read Crafter's original academic paper and use the knowledge learned to reason and play the game through a large language model (LLM).
Neural Information Processing Systems
Mar-22-2025, 14:45:58 GMT
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