Multiagent trajectory models via game theory and implicit layer-based learning
Geiger, Philipp, Straehle, Christoph-Nikolas
–arXiv.org Artificial Intelligence
For prediction of interacting agents' trajectories, we propose an end-to-end trainable architecture that hybridizes neural nets with game-theoretic reasoning, has interpretable intermediate representations, and transfers to robust downstream decision making. It combines (1) a differentiable implicit layer that maps preferences to local Nash equilibria with (2) a learned equilibrium refinement concept and (3) a learned preference revelation net, given initial trajectories as input. This is accompanied by a new class of continuous potential games. We provide theoretical results for explicit gradients and soundness, and several measures to ensure tractability. In experiments, we evaluate our approach on two real-world data sets, where we predict highway driver merging trajectories, and on a simple decision-making transfer task.
arXiv.org Artificial Intelligence
Sep-17-2020
- Country:
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Genre:
- Research Report (0.64)
- Industry:
- Leisure & Entertainment > Games (0.51)
- Transportation > Ground
- Road (0.69)
- Technology: