Sample Efficient Reinforcement Learning through Learning from Demonstrations in Minecraft
Scheller, Christian, Schraner, Yanick, Vogel, Manfred
Sample inefficiency of deep reinforcement learning methods is a major obstacle for their use in real-world applications. In this work, we show how human demonstrations can improve final performance of agents on the Minecraft minigame ObtainDiamond with only 8M frames of environment interaction. We propose a training procedure where policy networks are first trained on human data and later fine-tuned by reinforcement learning. Using a policy exploitation mechanism, experience replay and an additional loss against catastrophic forgetting, our best agent was able to achieve a mean score of 48. Our proposed solution placed 3 rd in the NeurIPS MineRL Competition for Sample-Efficient Reinforcement Learning.
Mar-12-2020
- Country:
- Europe > Switzerland (0.04)
- Genre:
- Research Report (1.00)
- Industry:
- Leisure & Entertainment > Games > Computer Games (0.73)
- Technology: