Predicting Outcomes in Video Games with Long Short Term Memory Networks
Chulajata, Kittimate, Wu, Sean, Scalzo, Fabien, Cha, Eun Sang
–arXiv.org Artificial Intelligence
Forecasting winners in E-sports with real-time analytics has the potential to further engage audiences watching major tournament events. However, making such real-time predictions is challenging due to unpredictable variables within the game involving diverse player strategies and decision-making. Our work attempts to enhance audience engagement within video game tournaments by introducing a real-time method of predicting wins. Our Long Short Term Memory Network (LSTMs) based approach enables efficient predictions of win-lose outcomes by only using the health indicator of each player as a time series. As a proof of concept, we evaluate our model's performance within a classic, two-player arcade game, Super Street Fighter II Turbo. We also benchmark our method against state of the art methods for time series forecasting; i.e. Transformer models found in large language models (LLMs). Finally, we open-source our data set and code in hopes of furthering work in predictive analysis for arcade games.
arXiv.org Artificial Intelligence
Feb-24-2024
- Country:
- North America > United States (0.46)
- Genre:
- Research Report > Promising Solution (0.34)
- Industry:
- Leisure & Entertainment
- Games > Computer Games (1.00)
- Sports (1.00)
- Leisure & Entertainment
- Technology: