Extend Wave Function Collapse to Large-Scale Content Generation
Nie, Yuhe, Zheng, Shaoming, Zhuang, Zhan, Song, Xuan
–arXiv.org Artificial Intelligence
Wave Function Collapse (WFC) is a widely used tile-based algorithm in procedural content generation, including textures, objects, and scenes. However, the current WFC algorithm and related research lack the ability to generate commercialized large-scale or infinite content due to constraint conflict and time complexity costs. This paper proposes a Nested WFC (N-WFC) algorithm framework to reduce time complexity. To avoid conflict and backtracking problems, we offer a complete and sub-complete tileset preparation strategy, which requires only a small number of tiles to generate aperiodic and deterministic infinite content. We also introduce the weight-brush system that combines N-WFC and sub-complete tileset, proving its suitability for game design. Our contribution addresses WFC's challenge in massive content generation and provides a theoretical basis for implementing concrete games.
arXiv.org Artificial Intelligence
Aug-14-2023
- Country:
- North America > United States
- California > Monterey County > Monterey (0.04)
- Europe > Portugal
- Asia > China
- Guangdong Province (0.05)
- North America > United States
- Genre:
- Research Report (1.00)
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology: