Conversation Games and a Strategic View of the Turing Test
–arXiv.org Artificial Intelligence
Although many game-theoretic models replicate real interactions that often rely on natural language, explicit study of games where language is central to strategic interaction remains limited. This paper introduces the \emph{conversation game}, a multi-stage, extensive-form game based on linguistic strategic interaction. We focus on a subset of the games, called verdict games. In a verdict game, two players alternate to contribute to a conversation, which is evaluated at each stage by a non-strategic judge who may render a conclusive binary verdict, or a decision to continue the dialogue. The game ends once a limit is reached or a verdict is given. We show many familiar processes, such as interrogation or a court process fall under this category. We also, show that the Turing test is an instance of verdict game, and discuss the significance of a strategic view of the Turing test in the age of advanced AI deception. We show the practical relevance of the proposed concepts by simulation experiments, and show that a strategic agent outperforms a naive agent by a high margin.
arXiv.org Artificial Intelligence
Jan-30-2025
- Country:
- Asia > Middle East
- Israel > Southern District > Eilat (0.04)
- Europe
- Czechia > Prague (0.04)
- Middle East > Malta
- Eastern Region > Northern Harbour District > St. Julian's (0.04)
- North America > Mexico
- Mexico City > Mexico City (0.04)
- Asia > Middle East
- Genre:
- Research Report (1.00)
- Industry:
- Law (1.00)
- Leisure & Entertainment > Games (1.00)
- Technology:
- Information Technology > Artificial Intelligence
- Issues > Turing's Test (0.83)
- Machine Learning (1.00)
- Natural Language > Large Language Model (0.73)
- Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence