Generative Augmented Reality: Paradigms, Technologies, and Future Applications
Liang, Chen, Zheng, Jiawen, Zeng, Yufeng, Tan, Yi, Lyu, Hengye, Zheng, Yuhui, Li, Zisu, Weng, Yueting, Shi, Jiaxin, Zhang, Hanwang
–arXiv.org Artificial Intelligence
This paper introduces Generative Augmented Reality (GAR) as a next-generation paradigm that reframes augmentation as a process of world re-synthesis rather than world composition by a conventional AR engine. GAR replaces the conventional AR engine's multi-stage modules with a unified generative backbone, where environmental sensing, virtual content, and interaction signals are jointly encoded as conditioning inputs for continuous video generation. We formalize the computational correspondence between AR and GAR, survey the technical foundations that make real-time generative augmentation feasible, and outline prospective applications that leverage its unified inference model. We envision GAR as a future AR paradigm that delivers high-fidelity experiences in terms of realism, interactivity, and immersion, while eliciting new research challenges on technologies, content ecosystems, and the ethical and societal implications.
arXiv.org Artificial Intelligence
Nov-24-2025
- Country:
- Asia > China
- Guangdong Province > Guangzhou (0.04)
- Hong Kong (0.04)
- Tianjin Province > Tianjin (0.04)
- Europe
- Italy (0.04)
- United Kingdom > England
- Cambridgeshire > Cambridge (0.14)
- North America > United States
- California > San Francisco County
- San Francisco (0.14)
- Hawaii (0.04)
- Oklahoma > Beaver County (0.04)
- California > San Francisco County
- Asia > China
- Genre:
- Overview (1.00)
- Research Report (0.81)
- Industry:
- Education > Educational Setting (0.92)
- Information Technology > Services (0.67)
- Leisure & Entertainment > Games
- Computer Games (0.46)
- Media (0.93)
- Technology:
- Information Technology
- Artificial Intelligence
- Cognitive Science > Problem Solving (1.00)
- Machine Learning > Neural Networks
- Deep Learning (1.00)
- Natural Language > Large Language Model (0.92)
- Representation & Reasoning (1.00)
- Vision (1.00)
- Communications > Social Media (1.00)
- Human Computer Interaction > Interfaces
- Virtual Reality (1.00)
- Artificial Intelligence
- Information Technology