Application of predictive machine learning in pen & paper RPG game design
–arXiv.org Artificial Intelligence
In recent years, the pen and paper RPG market has experienced significant growth. As a result, companies are increasingly exploring the integration of AI technologies to enhance player experience and gain a competitive edge. One of the key challenges faced by publishers is designing new opponents and estimating their challenge level. Currently, there are no automated methods for determining a monster's level; the only approaches used are based on manual testing and expert evaluation. Although these manual methods can provide reasonably accurate estimates, they are time-consuming and resource-intensive. Level prediction can be approached using ordinal regression techniques. This thesis presents an overview and evaluation of state-of-the-art methods for this task. It also details the construction of a dedicated dataset for level estimation. Furthermore, a human-inspired model was developed to serve as a benchmark, allowing comparison between machine learning algorithms and the approach typically employed by pen and paper RPG publishers. In addition, a specialized evaluation procedure, grounded in domain knowledge, was designed to assess model performance and facilitate meaningful comparisons.
arXiv.org Artificial Intelligence
Nov-4-2025
- Country:
- Europe
- Germany (0.04)
- Poland > Lesser Poland Province
- Kraków (0.04)
- Spain > Castile and León
- Salamanca Province > Salamanca (0.04)
- North America
- Canada (0.04)
- United States (0.04)
- Europe
- Genre:
- Research Report > New Finding (0.46)
- Industry:
- Leisure & Entertainment > Games > Computer Games (0.93)