ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulations
Grigorev, Artur, Becherini, Giorgio, Black, Michael J., Hilliges, Otmar, Thomaszewski, Bernhard
–arXiv.org Artificial Intelligence
Learning-based approaches to cloth simulation have started to show their potential in recent years. However, handling collisions and intersections in neural simulations remains a largely unsolved problem. In this work, we present \moniker{}, a learning-based solution for handling intersections in neural cloth simulations. Unlike conventional approaches that critically rely on intersection-free inputs, \moniker{} robustly recovers from intersections introduced through missed collisions, self-penetrating bodies, or errors in manually designed multi-layer outfits. The technical core of \moniker{} is a novel intersection contour loss that penalizes interpenetrations and encourages rapid resolution thereof. We integrate our intersection loss with a collision-avoiding repulsion objective into a neural cloth simulation method based on graph neural networks (GNNs). We demonstrate our method's ability across a challenging set of diverse multi-layer outfits under dynamic human motions. Our extensive analysis indicates that \moniker{} significantly improves collision handling for learned simulation and produces visually compelling results.
arXiv.org Artificial Intelligence
May-24-2024
- Country:
- Asia > Middle East
- Israel (0.14)
- Europe > Switzerland
- North America > United States
- California (0.14)
- Asia > Middle East
- Genre:
- Research Report (1.00)
- Technology: