GraspSplats: Efficient Manipulation with 3D Feature Splatting
Ji, Mazeyu, Qiu, Ri-Zhao, Zou, Xueyan, Wang, Xiaolong
–arXiv.org Artificial Intelligence
The ability for robots to perform efficient and zero-shot grasping of object parts is crucial for practical applications and is becoming prevalent with recent advances in Vision-Language Models (VLMs). To bridge the 2D-to-3D gap for representations to support such a capability, existing methods rely on neural fields (NeRFs) via differentiable rendering or point-based projection methods. However, we demonstrate that NeRFs are inappropriate for scene changes due to their implicitness and point-based methods are inaccurate for part localization without rendering-based optimization. To amend these issues, we propose GraspSplats. Using depth supervision and a novel reference feature computation method, GraspSplats generates high-quality scene representations in under 60 seconds. We further validate the advantages of Gaussian-based representation by showing that the explicit and optimized geometry in GraspSplats is sufficient to natively support (1) real-time grasp sampling and (2) dynamic and articulated object manipulation with point trackers. With extensive experiments on a Franka robot, we demonstrate that GraspSplats significantly outperforms existing methods under diverse task settings. In particular, GraspSplats outperforms NeRF-based methods like F3RM and LERF-TOGO, and 2D detection methods.
arXiv.org Artificial Intelligence
Sep-3-2024
- Country:
- Africa > Togo (0.26)
- North America > United States
- California > San Diego County > San Diego (0.04)
- Asia > Japan
- Honshū > Chūbu > Ishikawa Prefecture > Kanazawa (0.04)
- Genre:
- Research Report (0.64)
- Technology:
- Information Technology > Artificial Intelligence
- Vision (1.00)
- Robots (1.00)
- Representation & Reasoning (1.00)
- Natural Language (1.00)
- Machine Learning > Statistical Learning (0.47)
- Information Technology > Artificial Intelligence