Using Tabu Search Algorithm for Map Generation in the Terra Mystica Tabletop Game
Grichshenko, Alexandr, de Araujo, Luiz Jonata Pires, Gimaeva, Susanna, Brown, Joseph Alexander
–arXiv.org Artificial Intelligence
Tabu Search (TS) metaheuristic improves simple local search algorithms (e.g. steepest ascend hill-climbing) by enabling the algorithm to escape local optima points. It has shown to be useful for addressing several combinatorial optimization problems. This paper investigates the performance of TS and considers the effects of the size of the Tabu list and the size of the neighbourhood for a procedural content generation, specifically the generation of maps for a popular tabletop game called Terra Mystica. The results validate the feasibility of the proposed method and how it can be used to generate maps that improve existing maps for the game.
arXiv.org Artificial Intelligence
Jun-4-2020
- Country:
- Asia > Russia (0.15)
- North America > Canada
- Ontario > Niagara Region > St. Catharines (0.04)
- Europe
- United Kingdom > England
- Nottinghamshire > Nottingham (0.04)
- Russia > Volga Federal District
- Republic of Tatarstan (0.14)
- Denmark > Capital Region
- Copenhagen (0.04)
- United Kingdom > England
- Genre:
- Research Report (1.00)
- Industry:
- Leisure & Entertainment > Games > Computer Games (0.68)
- Technology: