Note: Evolutionary Game Theory Focus Informational Health: The Cocktail Party Effect Through Werewolfgame under Incomplete Information and ESS Search Method Using Expected Gains of Repeated Dilemmas

Kawahata, Yasuko

arXiv.org Artificial Intelligence 

In this context, the proliferation of fake news and its impact on society has become a matter of serious concern, and it is critical to understand the mechanisms involved. In this study, we specifically explore how the proliferation of fake news is affected by the strategic behavior and interaction dynamics of individuals. In a scenario where a single werewolf is present, we show that certain agents can have a significant impact on group dynamics by manipulating the flow of information. This result suggests a role for "opinion leaders" or "influencers" in the spread of fake news, and the detection of these agents and the mitigation of their influence may be key to understanding and controlling the dynamics of information dissemination. We have developed models of interactions between individuals and the propagation of information using the framework of incomplete information games and unfolding Figure 1: Network Graph with a Single Werewolf games. In particular, we used the concepts of cocktail party effect and repetition dilemma to analyze how the complexity many other agents an agent interacts with, and the repetition of the decisions agents face and their position in the dilemma represents the balance between an agent's incentives social network affect the spread of fake news and the gains to act cooperatively and non-cooperatively. of individual agents.

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