Efficient Last-iterate Convergence Algorithms in Solving Games
Meng, Linjian, Ge, Zhenxing, Li, Wenbin, An, Bo, Gao, Yang
–arXiv.org Artificial Intelligence
No-regret algorithms are popular for learning Nash equilibrium (NE) in two-player zero-sum normal-form games (NFGs) and extensive-form games (EFGs). Many recent works consider the last-iterate convergence no-regret algorithms. Among them, the two most famous algorithms are Optimistic Gradient Descent Ascent (OGDA) and Optimistic Multiplicative Weight Update (OMWU). However, OGDA has high per-iteration complexity. OMWU exhibits a lower per-iteration complexity but poorer empirical performance, and its convergence holds only when NE is unique. Recent works propose a Reward Transformation (RT) framework for MWU, which removes the uniqueness condition and achieves competitive performance with OMWU. Unfortunately, RT-based algorithms perform worse than OGDA under the same number of iterations, and their convergence guarantee is based on the continuous-time feedback assumption, which does not hold in most scenarios. To address these issues, we provide a closer analysis of the RT framework, which holds for both continuous and discrete-time feedback. We demonstrate that the essence of the RT framework is to transform the problem of learning NE in the original game into a series of strongly convex-concave optimization problems (SCCPs). We show that the bottleneck of RT-based algorithms is the speed of solving SCCPs. To improve the their empirical performance, we design a novel transformation method to enable the SCCPs can be solved by Regret Matching+ (RM+), a no-regret algorithm with better empirical performance, resulting in Reward Transformation RM+ (RTRM+). RTRM+ enjoys last-iterate convergence under the discrete-time feedback setting. Using the counterfactual regret decomposition framework, we propose Reward Transformation CFR+ (RTCFR+) to extend RTRM+ to EFGs. Experimental results show that our algorithms significantly outperform existing last-iterate convergence algorithms and RM+ (CFR+).
arXiv.org Artificial Intelligence
Aug-22-2023
- Country:
- Asia > China (0.14)
- North America > United States (0.14)
- Genre:
- Research Report > New Finding (0.87)
- Industry:
- Leisure & Entertainment > Games (0.93)
- Technology: