10 Years of the PCG workshop: Past and Future Trends

Liapis, Antonios

arXiv.org Artificial Intelligence 

In the decade since the first PCG workshop, research in artificial intelligence (AI) for generating game content has bloomed. PCG As of 2020, the international workshop on Procedural Content Generation research of all types has been accepted in high-tier conferences enters its second decade. The annual workshop, hosted by and journals, and three special issues on topics directly relevant the international conference on the Foundations of Digital Games, to PCG [10, 53, 99] were published in the IEEE Transactions on has collected a corpus of 95 papers published in its first 10 years. Games (and the preceding IEEE Transactions on Computational This paper provides an overview of the workshop's activities and Intelligence and AI in Games). A textbook on Procedural Content surveys the prevalent research topics emerging over the years.

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