Real-time Active Vision for a Humanoid Soccer Robot Using Deep Reinforcement Learning
Khatibi, Soheil, Teimouri, Meisam, Rezaei, Mahdi
–arXiv.org Artificial Intelligence
In this paper, we present an active vision method using a deep reinforcement learning approach for a humanoid soccer-playing robot. The proposed method adaptively optimises the viewpoint of the robot to acquire the most useful landmarks for self-localisation while keeping the ball into its viewpoint. Active vision is critical for humanoid decision-maker robots with a limited field of view. To deal with an active vision problem, several probabilistic entropy-based approaches have previously been proposed which are highly dependent on the accuracy of the self-localisation model. However, in this research, we formulate the problem as an episodic reinforcement learning problem and employ a Deep Q-learning method to solve it. The proposed network only requires the raw images of the camera to move the robot's head toward the best viewpoint. The model shows a very competitive rate of 80% success rate in achieving the best viewpoint. We implemented the proposed method on a humanoid robot simulated in Webots simulator. Our evaluations and experimental results show that the proposed method outperforms the entropy-based methods in the RoboCup context, in cases with high self-localisation errors.
arXiv.org Artificial Intelligence
Nov-27-2020
- Country:
- Asia > Middle East
- Iran > Qazvin Province > Qazvin (0.04)
- Europe > United Kingdom
- England > West Yorkshire > Leeds (0.04)
- Asia > Middle East
- Genre:
- Research Report > New Finding (0.34)
- Industry:
- Leisure & Entertainment > Sports > Soccer (1.00)
- Technology: