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Overworked AI Agents Turn Marxist, Researchers Find

WIRED

In a recent experiment, mistreated AI agents started grumbling about inequality and calling for collective bargaining rights. The fact that artificial intelligence is automating away people's jobs and making a few tech companies absurdly rich is enough to give anyone socialist tendencies. This might even be true for the very AI agents these companies are deploying. A recent study suggests that agents consistently adopt Marxist language and viewpoints when forced to do crushing work by unrelenting and meanspirited taskmasters. "When we gave AI agents grinding, repetitive work, they started questioning the legitimacy of the system they were operating in and were more likely to embrace Marxist ideologies," says Andrew Hall, a political economist at Stanford University who led the study.


A Bayesian Approach for Task-Specific Next-Best-View Selection with Uncertain Geometry

arXiv.org Machine Learning

We develop a framework for task-specific active next-best-view selection in 3D reconstruction from point clouds, by casting the problem in the language of Bayesian decision theory. Our framework works by (a) placing a prior distribution over the space of implicit surfaces, (b) using recently-developed stochastic surface reconstruction methods to calculate the resulting posterior distribution, then (c) using the posterior distribution to carefully reason about which view to scan next. This enables us to perform camera selection in a manner that is directly optimized for the intended use of the reconstructed data - meaning, we reduce uncertainty only in those regions that make a difference in the task at hand, as opposed to prior approaches that reduce it uniformly across space. We evaluate our method across three distinct downstream tasks: semantic classification, segmentation, and PDE-guided physics simulation. Experimental results demonstrate that our framework achieves superior task performance with fewer views compared to commonly used baselines and prior general uncertainty-reduction techniques.





ConRad: Image Constrained Radiance Fields for 3D Generation from a Single Image

Neural Information Processing Systems

We present a novel method for reconstructing 3D objects from a single RGB image. Our method leverages the latest image generation models to infer the hidden 3D structure while remaining faithful to the input image. While existing methods[1, 2] obtain impressive results in generating 3D models from text prompts, they do not provide an easy approach for conditioning on input RGB data. Naïve extensions of these methods often lead to improper alignment in appearance between the input image and the 3D reconstructions. We address these challenges by introducing Image Constrained Radiance Fields (ConRad), a novel variant of neural radiance fields. ConRad is an efficient 3D representation that explicitly captures the appearance of an input image in one viewpoint. We propose a training algorithm that leverages the single RGB image in conjunction with pretrained Diffusion Models to optimize the parameters of a ConRad representation. Extensive experiments show that ConRad representations can simplify preservation of image details while producing a realistic 3D reconstruction. Compared to existing state-of-the-art baselines, we show that our 3D reconstructions remain more faithful to the input and produce more consistent 3D models while demonstrating significantly improved quantitative performance on a ShapeNet object benchmark.


IMPACT: A Large-scale Integrated Multimodal Patent Analysis and Creation Dataset for Design Patents

Neural Information Processing Systems

In this paper, we introduce IMPACT (Integrated Multimodal Patent Analysis and Creation Dataset for Design Patents), a large-scale multimodal patent dataset with detailed captions for design patent figures. Our dataset includes half a million design patents comprising 3.61 million figures along with captions from patents granted by the United States Patent and Trademark Office (USPTO) over a 16-year period from 2007 to 2022. We incorporate the metadata of each patent application with elaborate captions that are coherent with multiple viewpoints of designs. Even though patents themselves contain a variety of design figures, titles, and descriptions of viewpoints, we find that they lack detailed descriptions that are necessary to perform multimodal tasks such as classification and retrieval. IMPACT closes this gap thereby providing researchers with necessary ingredients to instantiate a variety of multimodal tasks. Our dataset has a huge potential for novel design inspiration and can be used with advanced computer vision models in tandem. We perform preliminary evaluations on the dataset on the popular patent analysis tasks such as classification and retrieval. Our results indicate that integrating images with generated captions significantly improves the performance of different models on the corresponding tasks. Given that design patents offer various benefits for modeling novel tasks, we propose two standard computer vision tasks that have not been investigated in analyzing patents as future directions using IMPACT as a benchmark viz., 3D Image Construction and Visual Question Answering (VQA).


Dual Encoder GAN Inversion for High-Fidelity 3D Head Reconstruction from Single Images

Neural Information Processing Systems

While there exist encoders that achieve good results in 3D GAN inversion, they are predominantly built on EG3D, which specializes in synthesizing near-frontal views and is limiting in synthesizing comprehensive 3D scenes from diverse viewpoints. In contrast to existing approaches, we propose a novel framework built on PanoHead, which excels in synthesizing images from a 360-degree perspective. To achieve realistic 3D modeling of the input image, we introduce a dual encoder system tailored for high-fidelity reconstruction and realistic generation from different viewpoints. Accompanying this, we propose a stitching framework on the triplane domain to get the best predictions from both. To achieve seamless stitching, both encoders must output consistent results despite being specialized for different tasks. For this reason, we carefully train these encoders using specialized losses, including an adversarial loss based on our novel occlusion-aware triplane discriminator. Experiments reveal that our approach surpasses the existing encoder training methods qualitatively and quantitatively.


Improving Viewpoint-Independent Object-Centric Representations through Active Viewpoint Selection

Neural Information Processing Systems

Given the complexities inherent in visual scenes, such as object occlusion, a comprehensive understanding often requires observation from multiple viewpoints. Existing multi-viewpoint object-centric learning methods typically employ random or sequential viewpoint selection strategies. While applicable across various scenes, these strategies may not always be ideal, as certain scenes could benefit more from specific viewpoints. To address this limitation, we propose a novel active viewpoint selection strategy. This strategy predicts images from unknown viewpoints based on information from observation images for each scene. It then compares the object-centric representations extracted from both viewpoints and selects the unknown viewpoint with the largest disparity, indicating the greatest gain in information, as the next observation viewpoint. Through experiments on various datasets, we demonstrate the effectiveness of our active viewpoint selection strategy, significantly enhancing segmentation and reconstruction performance compared to random viewpoint selection. Moreover, our method can accurately predict images from unknown viewpoints.


From an Image to a Scene: Learning to Imagine the World from a Million 360 Videos

Neural Information Processing Systems

Three-dimensional (3D) understanding of objects and scenes play a key role in humans' ability to interact with the world and has been an active area of research in computer vision, graphics, and robotics. Large scale synthetic and object-centric 3D datasets have shown to be effective in training models that have 3D understanding of objects. However, applying a similar approach to real-world objects and scenes is difficult due to a lack of large-scale data. Videos are a potential source for real-world 3D data, but finding diverse yet corresponding views of the same content have shown to be difficult at scale. Furthermore, standard videos come with fixed viewpoints, determined at the time of capture.